/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ScavTrap.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: narnaud +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/06/23 15:19:54 by narnaud #+# #+# */ /* Updated: 2022/07/19 02:22:09 by narnaud ### ########.fr */ /* */ /* ************************************************************************** */ #include "ScavTrap.hpp" ScavTrap::ScavTrap (std::string name):ClapTrap(name){ _health = 100; _energy = 50; _attack = 20; cout << "ClapTrap " << name << " evolved to ScavTrap" << endl; } ScavTrap::~ScavTrap (void) { cout << "ScavTrap " << _name << " was destroyed" << endl; } void ScavTrap::attack(const std::string& target) { if (_energy == 0 || _health == 0) cout << _name << " is no more able to attack" << endl; else { cout << _name << " heavily attacked " << target << endl; getClapTrap(target)->takeDamage(_attack); _energy--; } } void ScavTrap::guardGate(void) { if (_health == 0) cout << _name << " is no more able to guard" << endl; else cout << _name << " is now in guard gate mode.\n"; }