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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ScavTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/23 15:19:54 by narnaud #+# #+# */
/* Updated: 2022/06/23 17:55:34 by narnaud ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
ScavTrap::ScavTrap (std::string name, size_t hp, size_t ep, size_t atk):ClapTrap(name, hp, ep, atk){
if (ScavTrap::amount >= 128)
{
delete ScavTrap::registery[amount % 128];
cout << "There are already too many Traps" << endl;
}
cout << "ScavTrap " << name << " was created" << endl;
ScavTrap::registery[ScavTrap::amount % 128] = this;
ScavTrap::amount++;
}
ScavTrap::~ScavTrap (void) {
cout << "ScavTrap " << _name << " was destroyed" << endl;
}
void ScavTrap::attack(const std::string& target) {
if (_energy == 0 || _health == 0)
cout << _name << " is no more able to attack" << endl;
else
{
cout << _name << " heavily attacked " << target << endl;
getClapTrap(target)->takeDamage(_attack);
_energy--;
}
}
void ScavTrap::guardGate(void) {
if (_health == 0)
cout << _name << " is no more able to guard" << endl;
else
cout << _name << " is now in guard gate mode.\n";
}