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39 lines
1.6 KiB
39 lines
1.6 KiB
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ScavTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/23 15:19:54 by narnaud #+# #+# */
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/* Updated: 2022/06/24 07:49:17 by narnaud ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ScavTrap.hpp"
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ScavTrap::ScavTrap (std::string name, size_t hp, size_t ep, size_t atk):ClapTrap(name, hp, ep, atk){
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cout << "ClapTrap " << name << " evolved to ScavTrap" << endl;
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}
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ScavTrap::~ScavTrap (void) {
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cout << "ScavTrap " << _name << " was destroyed" << endl;
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}
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void ScavTrap::attack(const std::string& target) {
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if (_energy == 0 || _health == 0)
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cout << _name << " is no more able to attack" << endl;
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else
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{
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cout << _name << " heavily attacked " << target << endl;
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getClapTrap(target)->takeDamage(_attack);
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_energy--;
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}
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}
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void ScavTrap::guardGate(void) {
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if (_health == 0)
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cout << _name << " is no more able to guard" << endl;
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else
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cout << _name << " is now in guard gate mode.\n";
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}
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