69 lines
2.3 KiB

3 years ago
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* raycast.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/08/23 09:27:55 by narnaud #+# #+# */
/* Updated: 2022/08/23 16:03:32 by narnaud ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/cub3d.h"
void check_side(t_rc *rc)
{
if (rc->sDist[0] > rc->sDist[1])
rc->side = 1;
else
rc->side = 0;
}
void init_ray(t_env *env, t_rc *rc)
{
if (rc->vec.x == 0)
rc->dDist[0] = 1e30;
else
rc->dDist[0] = fabs(1 / rc->vec.x);
if (rc->vec.y == 0)
rc->dDist[1] = 1e30;
else
rc->dDist[1] = fabs(1 / rc->vec.y);
if (rc->vec.x < 0 && --rc->step[0])
rc->sDist[0] = (env->playerPos.x - rc->cell[0]) * rc->dDist[0];
else if (++rc->step[0])
rc->sDist[0] = (rc->cell[0] + 1.0 - env->playerPos.x) * rc->dDist[0];
if (rc->vec.y < 0 && --rc->step[1])
rc->sDist[1] = (env->playerPos.y - rc->cell[1]) * rc->dDist[1];
else if (++rc->step[1])
rc->sDist[1] = (rc->cell[1] + 1.0 - env->playerPos.y) * rc->dDist[1];
}
int ray_hit(t_env *env, t_rc *rc)
{
check_side(rc);
rc->cell[rc->side] += rc->step[rc->side];
if (env->map[rc->cell[1]][rc->cell[0]] > '0')
{
if (env->map[rc->cell[1]][rc->cell[0]] == '1')
rc->tex = 3 - rc->side * 2 - (rc->step[rc->side] + 1) / 2;
else if (env->map[rc->cell[1]][rc->cell[0]] == '2' && rc->tex != 4)
rc->tex = 4;
else
return (0);
if (!rc->side)
rc->wallX = env->playerPos.y + rc->sDist[rc->side] * rc->vec.y;
else
rc->wallX = env->playerPos.x + rc->sDist[rc->side] * rc->vec.x;
rc->wallX -= floor(rc->wallX);
if (rc->tex != 4 || 2 * rc->wallX - dvec_len((t_dvec){\
rc->cell[0] - env->playerPos.x, \
rc->cell[1] - env->playerPos.y}) < -2)
return (1);
}
else
rc->tex = 0;
return (0);
}