NAME = cub3d LIBFT = libft.a MLX = includes/mlx.h SRCS = src/main.c src/hooks.c src/utils.c SRCS += src/parsing/parsing.c src/parsing/getline.c src/parsing/map.c src/parsing/utils.c SRCS += src/render/render.c src/render/minimap.c src/render/utils.c src/render/raycast.c OBJS = ${SRCS:.c=.o} CC = gcc RM = rm -rf UNAME_S := $(shell uname -s) ifeq ($(UNAME_S), Linux) LFLAGS = -L ./mlx -lmlx_Linux -lXext -lX11 -lm -lz -L. -lft endif ifeq ($(UNAME_S), Darwin) LFLAGS = -framework OpenGL -framework AppKit -L. -lft -lmlxmac endif CFLAGS = -Werror -Wall -Wextra -O3 -ffast-math -funsafe-math-optimizations %.o:%.c ${CC} ${CFLAGS} -c $< -o ${<:.c=.o} all: $(NAME) $(VERBOSE).SILENT: $(LIBFT): ${MAKE} -C libft/ cp libft/libft.a . cp libft/libft.h includes/ $(MLX): cp mlx/mlx.h includes/ $(NAME): $(LIBFT) $(MLX) $(OBJS) echo Making Cub3D... ${CC} ${OBJS} ${LFLAGS} -o ${NAME} echo ✅ debug: $(LIBFT) echo Making Cub3D with debug on... ${CC} ${SRCS} -g -fsanitize=address -D DEBUG=1 ${CFLAGS} ${LFLAGS} -o ${NAME} echo ✅ clean: echo Cleaning objects... ${RM} ${OBJS} echo ✅ fclean: clean ${MAKE} -C libft fclean ${RM} libft.a ${RM} includes/libft.h echo Cleaning binary... ${RM} ${NAME} echo ✅ re: fclean all .PHONY: all clean fclean re debug