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52 lines
1.1 KiB
52 lines
1.1 KiB
#include <stdio.h>
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl3.h>
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#include "mlx_int.h"
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#include "mlx_new_window.h"
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int mlx_mouse_hide()
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{
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// CGDisplayHideCursor(kCGDirectMainDisplay);
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[NSCursor hide];
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return (0);
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}
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int mlx_mouse_show()
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{
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// CGDisplayShowCursor(kCGDirectMainDisplay);
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[NSCursor unhide];
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return (0);
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}
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int mlx_mouse_move(mlx_win_list_t *win, int x, int y)
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{
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CGPoint point;
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NSRect pos;
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id thewin;
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thewin = [(id)(win->winid) win];
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pos = [thewin frame];
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// printf("got win pos %f %f\n", pos.origin.x, pos.origin.y);
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point.x = pos.origin.x + x;
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point.y = NSHeight([[thewin screen] frame]) - NSHeight([(id)(win->winid) frame]) - pos.origin.y + 1 + y;
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CGWarpMouseCursorPosition(point);
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CGAssociateMouseAndMouseCursorPosition(true);
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return (0);
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}
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int mlx_mouse_get_pos(mlx_win_list_t *win, int *x, int *y)
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{
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CGPoint point;
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id thewin;
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NSRect pos;
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thewin = [(id)(win->winid) win];
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pos = [(id)(win->winid) frame];
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point = [thewin mouseLocationOutsideOfEventStream];
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*x = point.x;
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*y = NSHeight(pos) - 1 - point.y;
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return (0);
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}
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