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#include <stdio.h>
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl3.h>
#include "mlx_int.h"
#include "mlx_new_window.h"
int mlx_mouse_hide()
{
// CGDisplayHideCursor(kCGDirectMainDisplay);
[NSCursor hide];
return (0);
}
int mlx_mouse_show()
{
// CGDisplayShowCursor(kCGDirectMainDisplay);
[NSCursor unhide];
return (0);
}
int mlx_mouse_move(mlx_win_list_t *win, int x, int y)
{
CGPoint point;
NSRect pos;
id thewin;
thewin = [(id)(win->winid) win];
pos = [thewin frame];
// printf("got win pos %f %f\n", pos.origin.x, pos.origin.y);
point.x = pos.origin.x + x;
point.y = NSHeight([[thewin screen] frame]) - NSHeight([(id)(win->winid) frame]) - pos.origin.y + 1 + y;
CGWarpMouseCursorPosition(point);
CGAssociateMouseAndMouseCursorPosition(true);
return (0);
}
int mlx_mouse_get_pos(mlx_win_list_t *win, int *x, int *y)
{
CGPoint point;
id thewin;
NSRect pos;
thewin = [(id)(win->winid) win];
pos = [(id)(win->winid) frame];
point = [thewin mouseLocationOutsideOfEventStream];
*x = point.x;
*y = NSHeight(pos) - 1 - point.y;
return (0);
}