You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

766 lines
22 KiB

// mlx_new_window.m
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl3.h>
#import <AppKit/NSOpenGLView.h>
#include <stdio.h>
#include <math.h>
#include "mlx_int.h"
#include "mlx_new_window.h"
NSOpenGLPixelFormatAttribute pfa_attrs[] =
{
NSOpenGLPFADepthSize, 32,
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
0
};
static const GLfloat pixel_vertexes[8] =
{
-1.0 , -1.0,
1.0, -1.0,
1.0, 1.0,
-1.0, 1.0
};
int get_mouse_button(NSEventType eventtype)
{
switch (eventtype) {
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseUp:
case NSEventTypeLeftMouseDragged:
return 1;
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseUp:
case NSEventTypeRightMouseDragged:
return 2;
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseUp:
case NSEventTypeOtherMouseDragged:
return 3;
default:
return 0;
}
}
// classes for window & events
@implementation NSWindowEvent
- (NSWindowEvent *) initWithContentRect:(NSRect)rect styleMask:(NSUInteger)winstyle backing:(NSBackingStoreType)bck defer:(BOOL) dfr
{
int i;
if ((self = [super initWithContentRect:rect
styleMask:winstyle
backing:bck
defer:dfr]))
{
i = MAX_EVENT;
while (i--)
{
event_funct[i] = NULL;
event_param[i] = NULL;
}
keyrepeat = 0;
keyflag = 0;
size_x = rect.size.width;
size_y = rect.size.height;
}
return (self);
}
- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param
{
event_funct[event] = func;
event_param[event] = param;
if (event == 6 || event == 32) // motion notify && high precision motion notify
{
if (func == NULL)
[self setAcceptsMouseMovedEvents:NO];
else
[self setAcceptsMouseMovedEvents:YES];
}
}
- (void) setKeyRepeat:(int)mode
{
keyrepeat = mode;
}
- (BOOL) acceptsFirstResponder
{
return (YES);
}
- (void) flagsChanged:(NSEvent *)theEvent
{
unsigned int flag;
int the_key;
unsigned int val;
flag = [theEvent modifierFlags];
// printf("Key flag changed: %x => %x\n", keyflag, flag);
// printf("**mlx flag low part : %d - %x\n", flag&0xFFFF, flag&0xFFFF);
if (!(val = (keyflag|flag)&(~(keyflag&flag))))
return ; // no change - can happen when loosing focus on special key pressed, then re-pressed later
the_key = 1;
while (((val >> (the_key-1)) & 0x01)==0)
the_key ++;
if (flag > keyflag && event_funct[2] != NULL)
event_funct[2](0xFF+the_key, event_param[2]);
if (flag < keyflag && event_funct[3] != NULL)
event_funct[3](0xFF+the_key, event_param[3]);
/*
if (event_funct[2] != NULL)
{
if (!(keyflag & NSAlphaShiftKeyMask) && (flag&NSAlphaShiftKeyMask)) event_funct[2](0xFF+1, event_param[2]);
if (!(keyflag & NSShiftKeyMask) && (flag&NSShiftKeyMask)) event_funct[2](0xFF+2, event_param[2]);
if (!(keyflag & NSControlKeyMask) && (flag&NSControlKeyMask)) event_funct[2](0xFF+3, event_param[2]);
if (!(keyflag & NSAlternateKeyMask) && (flag&NSAlternateKeyMask)) event_funct[2](0xFF+4, event_param[2]);
if (!(keyflag & NSCommandKeyMask) && (flag&NSCommandKeyMask)) event_funct[2](0xFF+5, event_param[2]);
if (!(keyflag & NSNumericPadKeyMask) && (flag&NSNumericPadKeyMask)) event_funct[2](0xFF+6, event_param[2]);
if (!(keyflag & NSHelpKeyMask) && (flag&NSHelpKeyMask)) event_funct[2](0xFF+7, event_param[2]);
if (!(keyflag & NSFunctionKeyMask) && (flag&NSFunctionKeyMask)) event_funct[2](0xFF+8, event_param[2]);
}
if (event_funct[3] != NULL)
{
if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](NSShiftKeyMask, event_param[3]);
if ((keyflag & NSAlphaShiftKeyMask) && !(flag&NSAlphaShiftKeyMask)) event_funct[3](0xFF+1, event_param[3]);
if ((keyflag & NSShiftKeyMask) && !(flag&NSShiftKeyMask)) event_funct[3](0xFF+2, event_param[3]);
if ((keyflag & NSControlKeyMask) && !(flag&NSControlKeyMask)) event_funct[3](0xFF+3, event_param[3]);
if ((keyflag & NSAlternateKeyMask) && !(flag&NSAlternateKeyMask)) event_funct[3](0xFF+4, event_param[3]);
if ((keyflag & NSCommandKeyMask) && !(flag&NSCommandKeyMask)) event_funct[3](0xFF+5, event_param[3]);
if ((keyflag & NSNumericPadKeyMask) && !(flag&NSNumericPadKeyMask)) event_funct[3](0xFF+6, event_param[3]);
if ((keyflag & NSHelpKeyMask) && !(flag&NSHelpKeyMask)) event_funct[3](0xFF+7, event_param[3]);
if ((keyflag & NSFunctionKeyMask) && !(flag&NSFunctionKeyMask)) event_funct[3](0xFF+8, event_param[3]);
}
*/
keyflag = flag;
}
- (void) keyDown:(NSEvent *)theEvent
{
if (keyrepeat==0 && [theEvent isARepeat])
return ;
// printf("Key Down: %d\n", [theEvent keyCode]);
if (event_funct[2] != NULL)
event_funct[2]([theEvent keyCode], event_param[2]);
// else [super keyDown: theEvent];
}
- (void) keyUp:(NSEvent *)theEvent
{
// printf("Key Up: %d\n", [theEvent keyCode]);
if (event_funct[3] != NULL)
event_funct[3]([theEvent keyCode], event_param[3]);
// else [super keyUp: theEvent];
}
- (void) mouseDown:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[4] != NULL)
event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[4] != NULL)
event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
}
- (void) otherMouseDown:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse pressed bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[4] != NULL)
event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
}
- (void) mouseUp:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[5] != NULL)
event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[5] != NULL)
event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
}
- (void) otherMouseUp:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
thepoint = [theEvent locationInWindow];
button = get_mouse_button([theEvent type]);
// printf("Mouse release bt %d pos: %f, %f\n", button, thepoint.x, thepoint.y);
if (event_funct[5] != NULL)
event_funct[5](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[5]);
}
- (void) mouseMoved:(NSEvent *)theEvent
{
NSPoint thepoint;
thepoint = [theEvent locationInWindow];
// printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
if (event_funct[6] != NULL)
event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
}
- (void) mouseDragged:(NSEvent *)theEvent
{
NSPoint thepoint;
thepoint = [theEvent locationInWindow];
// printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
if (event_funct[6] != NULL)
event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
}
- (void) rightMouseDragged:(NSEvent *)theEvent
{
NSPoint thepoint;
thepoint = [theEvent locationInWindow];
// printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
if (event_funct[6] != NULL)
event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
}
- (void) otherMouseDragged:(NSEvent *)theEvent
{
NSPoint thepoint;
thepoint = [theEvent locationInWindow];
// printf("Mouse moved pos: %f, %f\n", thepoint.x, thepoint.y);
if (event_funct[6] != NULL)
event_funct[6]((int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[6]);
}
- (void) scrollWheel:(NSEvent *)theEvent
{
NSPoint thepoint;
int button;
float sens;
if (event_funct[4] == NULL)
return ;
button = 0;
thepoint = [theEvent locationInWindow];
sens = [theEvent deltaY];
if (sens > 0.2)
button = 4;
if (sens < -0.2)
button = 5;
sens = [theEvent deltaX];
if (sens > 0.2)
button = 6;
if (sens < -0.2)
button = 7;
if (button != 0)
event_funct[4](button, (int)(thepoint.x), size_y - 1 - (int)(thepoint.y), event_param[4]);
}
- (void) exposeNotification:(NSNotification *)note
{
// printf("Expose...\n");
if (event_funct[12] != NULL)
event_funct[12](event_param[12]);
// printf("Expose done.\n");
}
- (void) closeNotification:(NSNotification *)note
{
if (event_funct[17] != NULL)
event_funct[17](event_param[17]);
}
- (void) deminiaturizeNotification:(NSNotification *)note
{
// if (event_funct[??] != NULL)
// event_funct[??](event_param[??]);
[self exposeNotification:note];
}
@end
@implementation MlxWin
- (id) initWithRect: (NSRect)rect andTitle: (NSString *)title pfaAttrs: (NSOpenGLPixelFormatAttribute *)attrs
{
NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
if ((self = [super initWithFrame:rect pixelFormat:pixFmt]) != nil)
{
NSUInteger windowStyle = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable;
win = [[NSWindowEvent alloc] initWithContentRect:rect
styleMask:windowStyle
backing:NSBackingStoreBuffered // NSBackingStoreNonretained
defer:NO];
[win setContentView:self];
[win setTitle:title];
[win setKeyRepeat:1];
[win makeKeyAndOrderFront:self];
// printf("init ctx: current %p ", [NSOpenGLContext currentContext]);
// ctx = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:[NSOpenGLContext currentContext]]; //other_context];
// [ctx setView:self];
// [ctx makeCurrentContext];
[[self openGLContext] makeCurrentContext];
[[self openGLContext] setView:self];
[self prepareOpenGL];
[self setNextKeyView:self];
// [[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidExposeNotification" object:nil];
[[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(exposeNotification:) name:@"NSWindowDidBecomeKeyNotification" object:win];
[[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(deminiaturizeNotification:) name:@"NSWindowDidDeminiaturizeNotification" object:win];
[[NSNotificationCenter defaultCenter] addObserver:win selector:@selector(closeNotification:) name:@"NSWindowWillCloseNotification" object:win];
// [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ctxNeedsUpdate:)
// name:NSViewGlobalFrameDidChangeNotification
// object:nil];
size_x = rect.size.width;
size_y = rect.size.height;
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
//[win makeKeyAndOrderFront:nil];
// BOOL r = [win isKeyWindow];
// if (r==YES) printf("keywindow ok\n"); else printf("keywindow KO\n");
// Window controller subclass to set title
// NSWindowController* windowController = [[NSWindowController alloc] initWithWindow:win];
// [windowController windowTitleForDocumentDisplayName:title];
// [windowController showWindow:nil];
// MlxWinController *mlxWinCont = [[MlxWinController alloc] initWin:win andTitle:title];
// after nswindowcontroller who will retake first responder
// BOOL r = [win makeFirstResponder:nil];
// if (r==YES) printf("responder ok\n"); else printf("responder KO\n");
[pixFmt release];
}
return (self);
}
- (int) pixel_management
{
bzero(&glsl, sizeof(glsl)); // so gldelete[shader/program] go silent on error.
glDisable(GL_DEPTH_TEST);
glGenBuffers(1, &pixel_vbuffer);
glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(pixel_vertexes), pixel_vertexes, GL_DYNAMIC_DRAW); // 4 points buff
// pixel_ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
glGenTextures(1, &pixel_texture);
glBindTexture(GL_TEXTURE_2D, pixel_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
pixtexbuff = malloc(sizeof(unsigned int)*size_x*size_y);
pixel_nb = size_x*size_y;
while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000;
pixel_nb = 0;
glTexImage2D(
GL_TEXTURE_2D, 0, /* target, level of detail */
GL_RGBA8, /* internal format */
size_x, size_y, 0, /* width, height, border */
GL_BGRA, GL_UNSIGNED_BYTE, /* external format, type */
pixtexbuff /* pixels */
);
// printf("pix tex err? 0x%x\n", glGetError());
if (mlx_shaders(&glsl))
return (0);
glUseProgram(glsl.pixel_program);
glsl.loc_pixel_texture = glGetUniformLocation(glsl.pixel_program, "texture");
//glsl.loc_pixel_winhalfsize = glGetUniformLocation(glsl.pixel_program, "winhalfsize");
glsl.loc_pixel_position = glGetAttribLocation(glsl.pixel_program, "position");
// printf("err? 0x%x\n", glGetError());
glUseProgram(glsl.image_program);
glsl.loc_image_texture = glGetUniformLocation(glsl.image_program, "texture");
glsl.loc_image_pos = glGetUniformLocation(glsl.image_program, "imagepos");
glsl.loc_image_size = glGetUniformLocation(glsl.image_program, "imagesize");
glsl.loc_image_winhalfsize = glGetUniformLocation(glsl.image_program, "winhalfsize");
glsl.loc_image_position = glGetAttribLocation(glsl.image_program, "position");
// printf("err? 0x%x\n", glGetError());
glUseProgram(glsl.font_program);
glsl.loc_font_texture = glGetUniformLocation(glsl.font_program, "texture");
glsl.loc_font_color = glGetUniformLocation(glsl.font_program, "color");
glsl.loc_font_posinwin = glGetUniformLocation(glsl.font_program, "fontposinwin");
glsl.loc_font_posinatlas = glGetUniformLocation(glsl.font_program, "fontposinatlas");
glsl.loc_font_atlassize = glGetUniformLocation(glsl.font_program, "fontatlassize");
glsl.loc_font_winhalfsize = glGetUniformLocation(glsl.font_program, "winhalfsize");
glsl.loc_font_position = glGetAttribLocation(glsl.font_program, "position");
// printf("err? 0x%x\n", glGetError());
glFlush();
return (1);
}
- (void) ctxNeedsUpdate
{
// printf("Context update\n");
[ctx update];
}
- (void) selectGLContext
{
if ([NSOpenGLContext currentContext] != [self openGLContext])
{
// printf("ctx: %p => %p\n", [NSOpenGLContext currentContext], [self openGLContext]);
[[self openGLContext] makeCurrentContext];
}
}
- (void) flushGLContext
{
[[self openGLContext] flushBuffer];
}
- (NSOpenGLContext *) ctx
{
return (ctx);
}
- (NSWindowEvent *) win
{
return (win);
}
- (void) pixelPutColor: (int)color X:(int)x Y:(int)y
{
pixel_nb ++;
glBindTexture(GL_TEXTURE_2D, pixel_vbuffer);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid *)(&color));
if (pixel_nb >= MAX_PIXEL_NB)
[self mlx_gl_draw];
}
- (void) destroyPixelManagement
{
free(pixtexbuff);
[self selectGLContext];
glDeleteBuffers(1, &pixel_vbuffer);
glDeleteTextures(1, &pixel_texture);
glDeleteProgram(glsl.pixel_program);
glDeleteProgram(glsl.image_program);
glDeleteShader(glsl.pixel_vshader);
glDeleteShader(glsl.pixel_fshader);
glDeleteShader(glsl.image_vshader);
glDeleteShader(glsl.image_fshader);
}
- (void) destroyMe
{
[[NSNotificationCenter defaultCenter] removeObserver:win];
[[NSNotificationCenter defaultCenter] removeObserver:self];
// [ctx release];
[win close];
[self release];
}
- (void) setEvent:(int)event andFunc:(func_t)func andParam:(void *)param
{
[win setEvent:event andFunc:func andParam:param];
}
- (void) setKeyRepeat:(int)mode
{
[win setKeyRepeat:mode];
}
- (void) clearWin
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
}
- (void) mlx_gl_draw_img:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y
{
if (pixel_nb >0)
[self mlx_gl_draw];
glUseProgram(glsl.image_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, imgctx->texture);
glUniform1i(glsl.loc_image_texture, 0);
glUniform2f(glsl.loc_image_winhalfsize, size_x/2, size_y/2);
glUniform2f(glsl.loc_image_pos, x, size_y - y);
glUniform2f(glsl.loc_image_size, img->width, -img->height);
glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
glEnableVertexAttribArray(0);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
glBlendEquation(GL_FUNC_ADD);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(0);
}
- (void) mlx_gl_draw_font:(mlx_img_list_t *)img andCtx:(mlx_img_ctx_t *)imgctx andX:(int)x andY:(int)y andColor:(int)color glyphX:(int)gx glyphY:(int)gy
{
GLfloat color_tab[4];
if (pixel_nb >0)
[self mlx_gl_draw];
color_tab[0] = ((float)((color&0xFF0000)>>16))/255.0;
color_tab[1] = ((float)((color&0xFF00)>>8))/255.0;
color_tab[2] = ((float)((color&0xFF)>>0))/255.0;
color_tab[3] = 1.0;
glUseProgram(glsl.font_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, imgctx->texture);
glUniform1i(glsl.loc_font_texture, 0);
glUniform4fv(glsl.loc_font_color, 1, color_tab);
glUniform2f(glsl.loc_font_winhalfsize, size_x/2, size_y/2);
glUniform2f(glsl.loc_font_posinwin, x, size_y - 1 - y);
glUniform2f(glsl.loc_font_posinatlas, gx, gy);
glUniform2f(glsl.loc_font_atlassize, img->width, img->height);
glBindBuffer(GL_ARRAY_BUFFER, imgctx->vbuffer);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
glEnableVertexAttribArray(0);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
glBlendEquation(GL_FUNC_ADD);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(0);
}
- (void) mlx_gl_draw
{
if (pixel_nb <= 0)
return ;
glUseProgram(glsl.pixel_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, pixel_vbuffer);
glUniform1i(glsl.loc_pixel_texture, 0);
glBindBuffer(GL_ARRAY_BUFFER, pixel_vbuffer);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), (void*)0);
glEnableVertexAttribArray(0);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // src alpha 0xFF : keep dst
glBlendEquation(GL_FUNC_ADD);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(0);
pixel_nb = size_x*size_y;
while (pixel_nb--) pixtexbuff[pixel_nb] = 0xFF000000;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, size_x, size_y, 0, GL_BGRA, GL_UNSIGNED_BYTE, pixtexbuff);
pixel_nb = 0;
}
@end
// mlx API
void *mlx_new_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title)
{
mlx_win_list_t *newwin;
NSString *str;
if ((newwin = malloc(sizeof(*newwin))) == NULL)
return ((void *)0);
newwin->img_list = NULL;
newwin->next = mlx_ptr->win_list;
newwin->nb_flush = 0;
newwin->pixmgt = 1;
mlx_ptr->win_list = newwin;
NSRect windowRect = NSMakeRect(100, 100, size_x, size_y);
str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding];
newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs];
if (newwin->winid)
if (![(id)(newwin->winid) pixel_management])
{
[(id)(newwin->winid) destroyPixelManagement];
[(id)(newwin->winid) destroyMe];
}
return ((void *)newwin);
}
void mlx_clear_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_ptr)
{
[(id)(win_ptr->winid) selectGLContext];
[(id)(win_ptr->winid) clearWin];
win_ptr->nb_flush ++;
}
void mlx_expose_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
{
[(id)(win_ptr->winid) setEvent:12 andFunc:funct_ptr andParam:param];
}
void mlx_key_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
{
[(id)(win_ptr->winid) setEvent:3 andFunc:funct_ptr andParam:param];
}
void mlx_mouse_hook(mlx_win_list_t *win_ptr, int (*funct_ptr)(), void *param)
{
[(id)(win_ptr->winid) setEvent:4 andFunc:funct_ptr andParam:param];
}
void mlx_hook(mlx_win_list_t *win_ptr, int x_event, int x_mask, int (*funct_ptr)(), void *param)
{
[(id)(win_ptr->winid) setEvent:x_event andFunc:funct_ptr andParam:param];
}
int mlx_do_key_autorepeatoff(mlx_ptr_t *mlx_ptr)
{
mlx_win_list_t *win;
win = mlx_ptr->win_list;
while (win)
{
[(id)(win->winid) setKeyRepeat:0];
win = win->next;
}
return (0);
}
int mlx_do_key_autorepeaton(mlx_ptr_t *mlx_ptr)
{
mlx_win_list_t *win;
win = mlx_ptr->win_list;
while (win)
{
[(id)(win->winid) setKeyRepeat:1];
win = win->next;
}
return (0);
}
int mlx_destroy_window(mlx_ptr_t *mlx_ptr, mlx_win_list_t *win_to_del)
{
mlx_win_list_t first;
mlx_win_list_t *win;
mlx_img_ctx_t *ctx;
mlx_img_ctx_t *ctx2;
first.next = mlx_ptr->win_list;
win = &first;
while (win && win->next)
{
if (win->next == win_to_del)
win->next = win->next->next;
win = win->next;
}
mlx_ptr->win_list = first.next;
if (win_to_del->pixmgt)
{
[(id)(win_to_del->winid) selectGLContext];
ctx = win_to_del->img_list; // should be null anyway if no pixel management
while (ctx)
{
glDeleteBuffers(1, &(ctx->vbuffer));
glDeleteTextures(1, &(ctx->texture));
ctx2 = ctx;
ctx = ctx->next;
free(ctx2);
}
[(id)(win_to_del->winid) destroyPixelManagement];
}
[(id)(win_to_del->winid) destroyMe];
free(win_to_del);
// printf("destroy window done.\n");
mlx_do_sync(mlx_ptr);
return (0);
}