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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/01 13:47:30 by narnaud #+# #+# */
/* Updated: 2022/06/01 17:49:24 by narnaud ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/cub3d.h"
int key_press_hook(int keycode, t_env *env)
{
if (keycode == KEY_M)
env->minimap = !env->minimap;
else
env->controls[keycode] = 1;
return (1);
}
int key_release_hook(int keycode, t_env *env)
{
env->controls[keycode] = 0;
return (1);
}
int update_hook(t_env *env)
{
double dX;
double dY;
dX = (env->controls[KEY_W] - env->controls[KEY_S]) * env->playerDir.x
/ (20 - env->controls[KEY_SHFT] * 10);
dY = (env->controls[KEY_W] - env->controls[KEY_S]) * env->playerDir.y
/ (20 - env->controls[KEY_SHFT] * 10);
if (env->map[(int)env->playerPos.y][(int)(env->playerPos.x + dX)] == '0')
set_vec(&env->playerPos, env->playerPos.x + dX, env->playerPos.y);
if (env->map[(int)(env->playerPos.y + dY)][(int)env->playerPos.x] == '0')
set_vec(&env->playerPos, env->playerPos.x, env->playerPos.y + dY);
rot_vec(&env->playerDir,
(double)(env->controls[KEY_D] - env->controls[KEY_A]) * M_PI / 72, 1);
rot_vec(&env->camPlan,
(double)(env->controls[KEY_D] - env->controls[KEY_A]) * M_PI / 72, 0.66);
if (DEBUG)
{
printf("playerPos: %f, %f. playerDir: %f, %f\n", env->playerPos.x, env->playerPos.y, env->playerDir.x, env->playerDir.y);
printf("camPlan: %f, %f\n", env->camPlan.x, env->camPlan.y);
}
render(env);
return (1);
}