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4 years ago | |
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| includes | 4 years ago | |
| libft | 4 years ago | |
| maps | 4 years ago | |
| mlx | 4 years ago | |
| sources | 4 years ago | |
| textures | 4 years ago | |
| LICENSE | 4 years ago | |
| Makefile | 4 years ago | |
| README.md | 4 years ago | |
README.md
CUBE3D
Resources :
Issues:
Memo:
- ToDo: add F1 keycode on linux
Program life cycle :
Parsing
- read file,
- extract walls textures,
- extract sky and ceil colors
- import map into chained list,
- comvert list to 2D array.
- save player pos,
- handle errors,
- not closed map
- texture files not exist, not permited or with wrong extension
- impossible color used
- [-] missing map
Init
Window
Render
- display ceil, walls and floor
- display wall's texture
Control
- enable commands
- wasd to move
- [o] react to commands :
- calculate new pos,
- display new view,
- avoid colisions
- M to show minimap
- SHIFT to run
- [-] Debugs window with F1
- Exit with Esc and X
Quit
- clean and exit