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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/08/23 08:45:14 by narnaud #+# #+# */
/* Updated: 2022/08/23 16:05:12 by narnaud ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/cub3d.h"
void draw_rectangle(t_env *env, t_rect rect, int borders)
{
t_vec step;
step.y = 0;
while (step.y < rect.size.y)
{
step.x = 0;
while (step.x < rect.size.x)
{
if (borders && \
(step.x == rect.size.x - 1 || step.y == rect.size.y - 1))
env->buffer[(env->line_bytes * (int)(rect.start.y + step.y)) \
+ (int)(rect.start.x + step.x)] = 0;
else
env->buffer[(env->line_bytes * (int)(rect.start.y + step.y)) \
+ (int)(rect.start.x + step.x)] = rect.color;
step.x++;
}
step.y++;
}
}