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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* hooks.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/01 13:47:30 by narnaud #+# #+# */
/* Updated: 2022/06/02 17:50:36 by narnaud ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/cub3d.h"
int key_press_hook(int keycode, t_env *env)
{
if (keycode == KEY_M)
env->minimap = !env->minimap;
if (keycode == KEY_F1)
env->debug = !env->debug;
else
env->controls[keycode] = 1;
if (env->debug)
printf("Key pressed: %d\n", keycode);
return (1);
}
int key_release_hook(int keycode, t_env *env)
{
env->controls[keycode] = 0;
return (1);
}
int mouse_move_hook(int x, int y, t_env *env)
{
(void)y;
if (env->mouseX)
{
if (env->mouseX - x > 0)
env->playerDir = rot_vec(env->playerDir, (double)( -M_PI / 90), 1);
else if (env->mouseX - x < 0)
env->playerDir = rot_vec(env->playerDir, (double)( M_PI / 90), 1);
env->mouseX = x;
}
return (1);
}
int mouse_down_hook(int buton, int x, int y, t_env *env)
{
(void)buton;
(void)y;
if (!env->mouseX)
env->mouseX = x;
return (1);
}
int mouse_up_hook(int buton, int x, int y, t_env *env)
{
(void)buton;
(void)x;
(void)y;
env->mouseX = 0;
return (1);
}
int update_hook(t_env *env)
{
double dX;
double dY;
env->tick++;
dX = ((env->controls[KEY_W] - env->controls[KEY_S]) * env->playerDir.x
+ (env->controls[KEY_D] - env->controls[KEY_A]) * env->camPlan.x )
/ (20 - env->controls[KEY_SHFT] * 10);
dY = ((env->controls[KEY_W] - env->controls[KEY_S]) * env->playerDir.y
+ (env->controls[KEY_D] - env->controls[KEY_A]) * env->camPlan.y)
/ (20 - env->controls[KEY_SHFT] * 10);
if (env->map[(int)env->playerPos.y][(int)(env->playerPos.x + dX)] == '0')
set_vec(&env->playerPos, env->playerPos.x + dX, env->playerPos.y);
if (env->map[(int)(env->playerPos.y + dY)][(int)env->playerPos.x] == '0')
set_vec(&env->playerPos, env->playerPos.x, env->playerPos.y + dY);
env->playerDir = rot_vec(env->playerDir,
(double)(env->controls[KEY_E] - env->controls[KEY_Q]) * M_PI / 72, 1);
env->camPlan = rot_vec(env->playerDir, M_PI / 2, 0.66);
if (env->debug && !(env->tick % 50))
{
printf("playerPos: %f, %f. playerDir: %f, %f\n",
env->playerPos.x, env->playerPos.y, env->playerDir.x, env->playerDir.y);
printf("camPlan: %f, %f\n", env->camPlan.x, env->camPlan.y);
}
render(env);
return (1);
}