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@ -6,7 +6,7 @@ |
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/* By: narnaud <narnaud@student.42.fr> +#+ +:+ +#+ */ |
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/* +#+#+#+#+#+ +#+ */ |
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/* Created: 2022/05/31 09:33:02 by narnaud #+# #+# */ |
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/* Updated: 2022/06/03 15:03:57 by narnaud ### ########.fr */ |
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/* Updated: 2022/06/07 08:22:49 by narnaud ### ########.fr */ |
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/* */ |
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/* ************************************************************************** */ |
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@ -109,7 +109,7 @@ void render_view(t_env* env) |
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mapVal = env->map[rc.cell[1]][rc.cell[0]]; |
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if (mapVal > '0') |
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{ |
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if (mapVal == '2' && (rc.sDist[abs(side + 1)] > 4 && rc.sDist[side] > 3)) |
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if (mapVal == '2' && vec_len((t_vec_d){rc.cell[0] - env->playerPos.x, rc.cell[1] - env->playerPos.y}) > 3) |
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rc.tex = 4; |
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else if (mapVal == '1') |
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rc.tex = 3 - side * 2 - (rc.step[side] + 1) / 2; |
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