narnaud
2 years ago
26 changed files with 1059 additions and 130 deletions
@ -1,23 +1 @@ |
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* |
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|
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!.gitignore |
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!LICENCE |
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!README.md |
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|
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!Makefile |
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!docker-compose.yml |
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!.env |
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|
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!cont/ |
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!cont/front |
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!cont/back |
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!cont/front/* |
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!cont/back/* |
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|
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|
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!volumes/ |
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!volumes/front |
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!volumes/back |
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!volumes/front/* |
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!volumes/back/* |
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volumes/ssl/transcendence.pem |
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@ -1,107 +0,0 @@ |
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# This repo is no longer maintained. Consider using `npm init vite` and selecting the `svelte` option or — if you want a full-fledged app framework and don't mind using pre-1.0 software — use [SvelteKit](https://kit.svelte.dev), the official application framework for Svelte. |
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|
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--- |
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|
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# svelte app |
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|
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This is a project template for [Svelte](https://svelte.dev) apps. It lives at https://github.com/sveltejs/template. |
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To create a new project based on this template using [degit](https://github.com/Rich-Harris/degit): |
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|
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```bash |
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npx degit sveltejs/template svelte-app |
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cd svelte-app |
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``` |
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*Note that you will need to have [Node.js](https://nodejs.org) installed.* |
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|
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## Get started |
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Install the dependencies... |
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|
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```bash |
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cd svelte-app |
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npm install |
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``` |
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|
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...then start [Rollup](https://rollupjs.org): |
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|
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```bash |
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npm run dev |
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``` |
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|
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Navigate to [localhost:8080](http://localhost:8080). You should see your app running. Edit a component file in `src`, save it, and reload the page to see your changes. |
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|
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By default, the server will only respond to requests from localhost. To allow connections from other computers, edit the `sirv` commands in package.json to include the option `--host 0.0.0.0`. |
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|
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If you're using [Visual Studio Code](https://code.visualstudio.com/) we recommend installing the official extension [Svelte for VS Code](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode). If you are using other editors you may need to install a plugin in order to get syntax highlighting and intellisense. |
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|
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## Building and running in production mode |
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|
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To create an optimised version of the app: |
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|
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```bash |
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npm run build |
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``` |
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|
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You can run the newly built app with `npm run start`. This uses [sirv](https://github.com/lukeed/sirv), which is included in your package.json's `dependencies` so that the app will work when you deploy to platforms like [Heroku](https://heroku.com). |
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|
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## Single-page app mode |
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By default, sirv will only respond to requests that match files in `public`. This is to maximise compatibility with static fileservers, allowing you to deploy your app anywhere. |
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If you're building a single-page app (SPA) with multiple routes, sirv needs to be able to respond to requests for *any* path. You can make it so by editing the `"start"` command in package.json: |
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```js |
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"start": "sirv public --single" |
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``` |
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## Using TypeScript |
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|
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This template comes with a script to set up a TypeScript development environment, you can run it immediately after cloning the template with: |
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```bash |
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node scripts/setupTypeScript.js |
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``` |
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Or remove the script via: |
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```bash |
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rm scripts/setupTypeScript.js |
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``` |
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If you want to use `baseUrl` or `path` aliases within your `tsconfig`, you need to set up `@rollup/plugin-alias` to tell Rollup to resolve the aliases. For more info, see [this StackOverflow question](https://stackoverflow.com/questions/63427935/setup-tsconfig-path-in-svelte). |
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## Deploying to the web |
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### With [Vercel](https://vercel.com) |
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Install `vercel` if you haven't already: |
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```bash |
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npm install -g vercel |
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``` |
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Then, from within your project folder: |
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```bash |
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cd public |
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vercel deploy --name my-project |
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``` |
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### With [surge](https://surge.sh/) |
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Install `surge` if you haven't already: |
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```bash |
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npm install -g surge |
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``` |
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Then, from within your project folder: |
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```bash |
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npm run build |
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surge public my-project.surge.sh |
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``` |
@ -0,0 +1,131 @@ |
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|
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# Logs |
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logs |
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*.log |
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npm-debug.log* |
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yarn-debug.log* |
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yarn-error.log* |
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lerna-debug.log* |
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.pnpm-debug.log* |
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|
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# Diagnostic reports (https://nodejs.org/api/report.html) |
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json |
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# Runtime data |
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pids |
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*.pid |
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*.seed |
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*.pid.lock |
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|
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# Directory for instrumented libs generated by jscoverage/JSCover |
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lib-cov |
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# Coverage directory used by tools like istanbul |
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coverage |
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*.lcov |
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# nyc test coverage |
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.nyc_output |
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|
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) |
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.grunt |
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# Bower dependency directory (https://bower.io/) |
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bower_components |
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|
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# node-waf configuration |
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.lock-wscript |
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|
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# Compiled binary addons (https://nodejs.org/api/addons.html) |
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build/Release |
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# Dependency directories |
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node_modules/ |
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jspm_packages/ |
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# Snowpack dependency directory (https://snowpack.dev/) |
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web_modules/ |
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# TypeScript cache |
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*.tsbuildinfo |
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|
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# Optional npm cache directory |
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.npm |
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|
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# Optional eslint cache |
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.eslintcache |
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# Optional stylelint cache |
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.stylelintcache |
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|
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# Microbundle cache |
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.rpt2_cache/ |
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.rts2_cache_cjs/ |
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.rts2_cache_es/ |
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.rts2_cache_umd/ |
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|
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# Optional REPL history |
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.node_repl_history |
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# Output of 'npm pack' |
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*.tgz |
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# Yarn Integrity file |
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.yarn-integrity |
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# dotenv environment variable files |
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.env |
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.env.development.local |
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.env.test.local |
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.env.production.local |
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.env.local |
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|
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# parcel-bundler cache (https://parceljs.org/) |
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.cache |
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.parcel-cache |
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|
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# Next.js build output |
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.next |
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out |
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# Nuxt.js build / generate output |
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.nuxt |
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dist |
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# Gatsby files |
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.cache/ |
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# Comment in the public line in if your project uses Gatsby and not Next.js |
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# https://nextjs.org/blog/next-9-1#public-directory-support |
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# public |
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|
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# vuepress build output |
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.vuepress/dist |
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|
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# vuepress v2.x temp and cache directory |
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.temp |
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.cache |
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|
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# Docusaurus cache and generated files |
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.docusaurus |
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# Serverless directories |
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.serverless/ |
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# FuseBox cache |
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.fusebox/ |
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# DynamoDB Local files |
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.dynamodb/ |
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|
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# TernJS port file |
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.tern-port |
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# Stores VSCode versions used for testing VSCode extensions |
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.vscode-test |
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# yarn v2 |
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.yarn/cache |
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.yarn/unplugged |
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.yarn/build-state.yml |
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.yarn/install-state.gz |
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.pnp.* |
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html, body { |
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position: relative; |
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width: 100%; |
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height: 100%; |
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} |
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body { |
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color: #333; |
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margin: 0; |
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padding: 8px; |
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box-sizing: border-box; |
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu, Cantarell, "Helvetica Neue", sans-serif; |
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} |
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a { |
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color: rgb(0,100,200); |
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text-decoration: none; |
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} |
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a:hover { |
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text-decoration: underline; |
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} |
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a:visited { |
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color: rgb(0,80,160); |
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} |
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label { |
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display: block; |
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} |
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input, button, select, textarea { |
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font-family: inherit; |
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font-size: inherit; |
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-webkit-padding: 0.4em 0; |
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padding: 0.4em; |
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margin: 0 0 0.5em 0; |
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box-sizing: border-box; |
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border: 1px solid #ccc; |
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border-radius: 2px; |
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} |
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input:disabled { |
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color: #ccc; |
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} |
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button { |
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color: #333; |
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background-color: #f4f4f4; |
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outline: none; |
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} |
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button:disabled { |
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color: #999; |
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} |
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button:not(:disabled):active { |
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background-color: #ddd; |
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} |
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button:focus { |
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border-color: #666; |
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} |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 9.0 KiB |
After Width: | Height: | Size: 1.5 KiB |
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<script lang="ts"> |
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import Navbar from './components/NavBar.svelte'; |
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import Profile from './components/Profile.svelte'; |
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import MatchHistory from './components/MatchHistory.svelte'; |
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import type { Match } from './components/MatchHistory.svelte'; |
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import Friends from './components/Friends.svelte'; |
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import type { Friend } from './components/Friends.svelte'; |
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import Spectate from './components/Spectate.svelte'; |
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import type { SpectateType } from './components/Spectate.svelte'; |
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import Play from './components/Play.svelte'; |
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import Pong from './components/Pong/Pong.svelte'; |
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let isProfileOpen = false; |
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function clickProfile() { |
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isProfileOpen = true; |
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} |
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let isHistoryOpen = false; |
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function clickHistory() { |
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isHistoryOpen = true; |
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} |
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let matches: Array<Match> = [ |
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{ winner: 'Alice', loser: 'Bob', points: -5, rank: '22' }, |
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{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, |
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{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, |
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{ winner: 'Alice', loser: 'Bob', points: 7, rank: '23' }, |
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{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, |
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{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' } |
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]; |
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let isFriendOpen = false; |
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function clickFriends() { |
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isFriendOpen = true; |
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} |
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let friends: Array<Friend> = [ |
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{ username: 'Alice', status: 'online' }, |
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{ username: 'Bob', status: 'online' }, |
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{ username: 'Charlie', status: 'offline' }, |
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{ username: 'Dave', status: 'offline' }, |
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{ username: 'Eve', status: 'in a game' }, |
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{ username: 'Frank', status: 'online' } |
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]; |
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let isSpectateOpen = false; |
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function clickSpectate() { |
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isSpectateOpen = true; |
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} |
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let spectate: Array<SpectateType> = [ |
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{ player1: 'Alice', player2: 'Bob', id: '1' }, |
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{ player1: 'Alice', player2: 'Bob', id: '4' }, |
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{ player1: 'Alice', player2: 'Bob', id: '6' }, |
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{ player1: 'Alice', player2: 'Bob', id: '8' }, |
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{ player1: 'Alice', player2: 'Bob', id: '2' }, |
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{ player1: 'Alice', player2: 'Bob', id: '3' } |
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]; |
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</script> |
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<main> |
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<Navbar {clickProfile} {clickHistory} {clickFriends} {clickSpectate} /> |
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{#if isSpectateOpen} |
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<div on:click={() => (isSpectateOpen = false)} on:keydown={() => (isSpectateOpen = false)}> |
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<Spectate {spectate} /> |
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</div> |
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{/if} |
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{#if isFriendOpen} |
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<div on:click={() => (isFriendOpen = false)} on:keydown={() => (isFriendOpen = false)}> |
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<Friends {friends} /> |
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</div> |
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{/if} |
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{#if isHistoryOpen} |
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<div on:click={() => (isHistoryOpen = false)} on:keydown={() => (isHistoryOpen = false)}> |
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<MatchHistory {matches} /> |
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</div> |
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{/if} |
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{#if isProfileOpen} |
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<div on:click={() => (isProfileOpen = false)} on:keydown={() => (isProfileOpen = false)}> |
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<Profile username="Alice" wins={10} losses={5} elo={256} rank={23} is2faEnabled={false} /> |
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</div> |
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{/if} |
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<Play /> |
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<Pong /> |
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</main> |
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<style> |
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</style> |
@ -0,0 +1,5 @@ |
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declare global { |
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namespace App { |
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} |
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} |
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export {}; |
After Width: | Height: | Size: 1.9 KiB |
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<script lang="ts" context="module"> |
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export interface Friend { |
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username: string; |
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status: 'online' | 'offline' | 'in a game'; |
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} |
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</script> |
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<script lang="ts"> |
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export let friends: Array<Friend> = []; |
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async function addFriend(event: any) { |
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console.log(typeof event); |
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event.preventDefault(); |
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const usernameInput = event.target.querySelector('input[type="text"]'); |
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console.log(usernameInput); |
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const username = usernameInput.value; |
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// const response = await fetch('', { |
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// method: 'POST', |
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// headers: { |
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// 'Content-Type': 'application/json' |
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// }, |
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// body: JSON.stringify({ username }) |
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// }); |
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// if (response.ok) { |
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// console.log('Friend added successfully'); |
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// } else { |
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// console.log('Failed to add friend'); |
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// } |
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// usernameInput.value = ''; |
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alert('Trying to add friend' + username); |
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} |
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</script> |
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<div class="overlay"> |
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<div class="friends" on:click|stopPropagation on:keydown|stopPropagation> |
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<div> |
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{#if friends.length > 0} |
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<h2>Monkey friends</h2> |
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{#each friends.slice(0, 10) as friend} |
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<li> |
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<span>{friend.username} is {friend.status}</span> |
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</li> |
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{/each} |
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{:else} |
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<p>No friends to display</p> |
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{/if} |
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<div> |
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<h3>Add a friend</h3> |
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<form on:submit={addFriend}> |
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<input type="text" /> |
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<button type="submit">Add</button> |
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</form> |
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</div> |
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</div> |
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</div> |
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</div> |
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<style> |
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.overlay { |
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position: fixed; |
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top: 0; |
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left: 0; |
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width: 100%; |
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height: 100%; |
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background-color: rgba(0, 0, 0, 0.5); |
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z-index: 9998; |
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display: flex; |
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justify-content: center; |
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align-items: center; |
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} |
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.friends { |
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background-color: #fff; |
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border: 1px solid #ccc; |
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border-radius: 5px; |
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padding: 1rem; |
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width: 300px; |
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} |
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</style> |
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<script lang="ts" context="module"> |
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export interface Match { |
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winner: string; |
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loser: string; |
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points: number; |
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rank: string; |
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} |
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</script> |
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|
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<script lang="ts"> |
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export let matches: Array<Match> = []; |
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</script> |
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|
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<div class="overlay"> |
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<div class="history" on:click|stopPropagation on:keydown|stopPropagation> |
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<div> |
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{#if matches.length > 0} |
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<h2>Last 10 monkey games</h2> |
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{#each matches.slice(0, 10) as match} |
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<li> |
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<span>{match.winner} 1 - 0 {match.loser}</span> |
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{#if match.points > 0} |
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<span>+{match.points}</span> |
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{:else} |
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<span>{match.points}</span> |
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{/if} |
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<span>MP | rank #{match.rank}</span> |
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</li> |
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{/each} |
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{:else} |
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<p>No matches to display</p> |
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{/if} |
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</div> |
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</div> |
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</div> |
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|
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<style> |
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.overlay { |
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position: fixed; |
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top: 0; |
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left: 0; |
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width: 100%; |
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height: 100%; |
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background-color: rgba(0, 0, 0, 0.5); |
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z-index: 9998; |
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display: flex; |
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justify-content: center; |
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align-items: center; |
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} |
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|
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.history { |
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background-color: #fff; |
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border: 1px solid #ccc; |
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border-radius: 5px; |
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padding: 1rem; |
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width: 300px; |
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} |
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</style> |
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<script lang="ts"> |
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export let links = [ |
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{ text: 'Home', url: 'img/pong.png' }, |
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{ text: 'Spectate' }, |
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{ text: 'Chat' }, |
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{ text: 'History' }, |
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{ text: 'Friends' }, |
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{ text: 'Profile' } |
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]; |
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export let clickProfile = () => {}; |
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export let clickHistory = () => {}; |
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export let clickFriends = () => {}; |
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export let clickSpectate = () => {}; |
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</script> |
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|
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<nav class="navigation-bar"> |
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<ul> |
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{#each links as link} |
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{#if link.text === 'Spectate'} |
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<li> |
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<button on:click={clickSpectate}> |
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<p>Spectate</p> |
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</button> |
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</li> |
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{/if} |
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{#if link.text === 'Friends'} |
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<li> |
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<button on:click={clickFriends}> |
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<p>Friends</p> |
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</button> |
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</li> |
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{/if} |
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{#if link.text === 'Profile'} |
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<li> |
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<button on:click={clickProfile}> |
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<img src="img/profileicon.png" alt="profile icon" /> |
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</button> |
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</li> |
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{/if} |
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{#if link.text === 'History'} |
|||
<li> |
|||
<button on:click={clickHistory}> |
|||
<p>History</p> |
|||
</button> |
|||
</li> |
|||
{/if} |
|||
{#if link.text === 'Home'} |
|||
<li> |
|||
<a href="/"> |
|||
<img src="img/pong.png" alt="home-icon" /> |
|||
</a> |
|||
</li> |
|||
{/if} |
|||
{/each} |
|||
</ul> |
|||
</nav> |
|||
|
|||
<style> |
|||
.navigation-bar { |
|||
display: flex; |
|||
justify-content: center; |
|||
align-items: center; |
|||
background-color: #f5f5f5; |
|||
padding: 1rem; |
|||
} |
|||
|
|||
.navigation-bar ul { |
|||
display: flex; |
|||
justify-content: center; |
|||
align-items: center; |
|||
list-style: none; |
|||
padding: 0; |
|||
} |
|||
|
|||
.navigation-bar li { |
|||
margin: 0 1rem; |
|||
} |
|||
|
|||
.navigation-bar img { |
|||
width: 2rem; |
|||
height: 2rem; |
|||
} |
|||
|
|||
.navigation-bar button { |
|||
border: none; |
|||
} |
|||
|
|||
@media (max-width: 768px) { |
|||
.navigation-bar { |
|||
flex-direction: column; |
|||
align-items: stretch; |
|||
} |
|||
|
|||
.navigation-bar ul { |
|||
flex-direction: column; |
|||
align-items: center; |
|||
justify-content: center; |
|||
} |
|||
|
|||
.navigation-bar li { |
|||
margin: 0; |
|||
padding: 1rem; |
|||
text-align: center; |
|||
} |
|||
} |
|||
</style> |
@ -0,0 +1,38 @@ |
|||
<script lang="ts"> |
|||
// import { navigate } from 'svelte-routing'; |
|||
|
|||
// function handleMatchmakingClick() { |
|||
// navigate('/matchmaking'); |
|||
// } |
|||
|
|||
// function handlePlayWithFriendClick() { |
|||
// navigate('/play-with-friend'); |
|||
// } |
|||
</script> |
|||
|
|||
<!-- dr --> |
|||
<main> |
|||
<h1>Choose a gamemode</h1> |
|||
<!-- <button on:click={handleMatchmakingClick}>Matchmaking</button> |
|||
<button on:click={handlePlayWithFriendClick}>Play with a friend</button> --> |
|||
<button>Matchmaking</button> |
|||
<button>Play with a friend</button> |
|||
</main> |
|||
|
|||
<style> |
|||
main { |
|||
display: flex; |
|||
flex-direction: column; |
|||
align-items: center; |
|||
} |
|||
|
|||
h1 { |
|||
margin-bottom: 2rem; |
|||
} |
|||
|
|||
button { |
|||
font-size: 1.5rem; |
|||
padding: 1rem 2rem; |
|||
margin-bottom: 1rem; |
|||
} |
|||
</style> |
@ -0,0 +1,15 @@ |
|||
import { Point, Rect } from './utils'; |
|||
|
|||
export class Ball { |
|||
rect: Rect; |
|||
speed: Point; |
|||
color: string | CanvasGradient | CanvasPattern = 'white'; |
|||
|
|||
constructor(spawn: Point, size: Point = new Point(20, 20), speed: Point = new Point(10, 2)) { |
|||
this.rect = new Rect(spawn, size); |
|||
} |
|||
|
|||
draw(context: CanvasRenderingContext2D) { |
|||
this.rect.draw(context, this.color); |
|||
} |
|||
} |
@ -0,0 +1,80 @@ |
|||
import { Ball } from './Ball'; |
|||
import { GAME_EVENTS } from './constants'; |
|||
import type { GameInfo, GameUpdate } from './constants'; |
|||
import { Paddle } from './Paddle'; |
|||
import { Player } from './Player'; |
|||
import { formatWebsocketData, Point } from './utils'; |
|||
|
|||
const BG_COLOR = 'black'; |
|||
|
|||
export class Game { |
|||
canvas: HTMLCanvasElement; |
|||
context: CanvasRenderingContext2D; |
|||
ball: Ball; |
|||
players: Player[]; |
|||
my_paddle: Paddle; |
|||
|
|||
constructor(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D) { |
|||
this.canvas = canvas; |
|||
this.context = context; |
|||
this.players = []; |
|||
this.my_paddle = null; |
|||
} |
|||
|
|||
setInfo(data: GameInfo) { |
|||
this.canvas.width = data.mapSize.x; |
|||
this.canvas.height = data.mapSize.y; |
|||
|
|||
this.ball = new Ball(new Point(this.canvas.width / 2, this.canvas.height / 2), data.ballSize); |
|||
|
|||
const paddle1: Paddle = new Paddle(new Point(data.playerXOffset, this.canvas.height / 2), data.paddleSize); |
|||
const paddle2: Paddle = new Paddle( |
|||
new Point(this.canvas.width - data.playerXOffset, this.canvas.height / 2), |
|||
data.paddleSize |
|||
); |
|||
this.players = [new Player(paddle1), new Player(paddle2)]; |
|||
this.my_paddle = this.players[data.yourPaddleIndex].paddle; |
|||
} |
|||
|
|||
start(socket: WebSocket) { |
|||
if (this.my_paddle) { |
|||
this.canvas.addEventListener('mousemove', (e) => { |
|||
this.my_paddle.move(e); |
|||
socket.send( |
|||
formatWebsocketData(GAME_EVENTS.PLAYER_MOVE, { |
|||
position: this.my_paddle.rect.center |
|||
}) |
|||
); |
|||
}); |
|||
console.log('Game started!'); |
|||
} |
|||
} |
|||
|
|||
update(data: GameUpdate) { |
|||
if (this.players[0].paddle != this.my_paddle) { |
|||
this.players[0].paddle.rect.center = data.paddlesPositions[0]; |
|||
} |
|||
if (this.players[1].paddle != this.my_paddle) { |
|||
this.players[1].paddle.rect.center = data.paddlesPositions[1]; |
|||
} |
|||
this.ball.rect.center = data.ballPosition; |
|||
for (let i = 0; i < data.scores.length; i++) { |
|||
this.players[i].score = data.scores[i]; |
|||
} |
|||
} |
|||
|
|||
draw() { |
|||
this.context.fillStyle = BG_COLOR; |
|||
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height); |
|||
|
|||
this.players.forEach((p) => p.draw(this.context)); |
|||
this.ball.draw(this.context); |
|||
|
|||
const max_width = 50; |
|||
this.context.font = '50px Arial'; |
|||
const text_width = this.context.measureText('0').width; |
|||
const text_offset = 50; |
|||
this.players[0].drawScore(this.canvas.width / 2 - (text_width + text_offset), max_width, this.context); |
|||
this.players[1].drawScore(this.canvas.width / 2 + text_offset, max_width, this.context); |
|||
} |
|||
} |
@ -0,0 +1,29 @@ |
|||
import { Point, Rect } from './utils'; |
|||
|
|||
export class Paddle { |
|||
rect: Rect; |
|||
color: string | CanvasGradient | CanvasPattern = 'white'; |
|||
|
|||
constructor(spawn: Point, size: Point = new Point(6, 100)) { |
|||
this.rect = new Rect(spawn, size); |
|||
} |
|||
|
|||
draw(context: CanvasRenderingContext2D) { |
|||
this.rect.draw(context, this.color); |
|||
} |
|||
|
|||
move(e: MouseEvent) { |
|||
const canvas = e.target as HTMLCanvasElement; |
|||
const rect = canvas.getBoundingClientRect(); |
|||
const new_y = ((e.clientY - rect.top) * canvas.height) / rect.height; |
|||
|
|||
const offset: number = this.rect.size.y / 2; |
|||
if (new_y - offset < 0) { |
|||
this.rect.center.y = offset; |
|||
} else if (new_y + offset > canvas.height) { |
|||
this.rect.center.y = canvas.height - offset; |
|||
} else { |
|||
this.rect.center.y = new_y; |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,19 @@ |
|||
import type { Paddle } from './Paddle'; |
|||
|
|||
export class Player { |
|||
paddle: Paddle; |
|||
score: number; |
|||
|
|||
constructor(paddle: Paddle) { |
|||
this.paddle = paddle; |
|||
this.score = 0; |
|||
} |
|||
|
|||
draw(context: CanvasRenderingContext2D) { |
|||
this.paddle.draw(context); |
|||
} |
|||
|
|||
drawScore(score_position_x: number, max_width: number, context: CanvasRenderingContext2D) { |
|||
context.fillText(this.score.toString(), score_position_x, 50, max_width); |
|||
} |
|||
} |
@ -0,0 +1,58 @@ |
|||
<script lang="ts"> |
|||
import { GAME_EVENTS } from './constants'; |
|||
import { Game } from './Game'; |
|||
import { formatWebsocketData } from './utils'; |
|||
import { onMount } from 'svelte' |
|||
|
|||
const FPS = 144; |
|||
const SERVER_URL = 'ws://localhost:3001'; |
|||
|
|||
let socket: WebSocket; |
|||
|
|||
onMount(async () => { |
|||
//Get canvas and its context |
|||
window.onload = () => { |
|||
const canvas: HTMLCanvasElement = document.getElementById('pong_canvas') as HTMLCanvasElement; |
|||
if (canvas) { |
|||
const context: CanvasRenderingContext2D = canvas.getContext('2d') as CanvasRenderingContext2D; |
|||
if (context) { |
|||
setupSocket(canvas, context); |
|||
} |
|||
} |
|||
}; |
|||
}) |
|||
function setupSocket(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D) { |
|||
socket = new WebSocket(SERVER_URL); |
|||
const game = new Game(canvas, context); |
|||
socket.onmessage = function (e) { |
|||
const event_json = JSON.parse(e.data); |
|||
const event = event_json.event; |
|||
const data = event_json.data; |
|||
|
|||
if (event == GAME_EVENTS.START_GAME) { |
|||
game.start(socket); |
|||
} else if (event == GAME_EVENTS.GAME_TICK) { |
|||
game.update(data); |
|||
} else if (event == GAME_EVENTS.GET_GAME_INFO) { |
|||
game.setInfo(data); |
|||
setInterval(() => { |
|||
game.draw(); |
|||
}, 1000 / FPS); |
|||
console.log('Game loaded!'); |
|||
} else { |
|||
console.log('Unknown event from server: ' + event); |
|||
} |
|||
}; |
|||
socket.onopen = () => { |
|||
console.log('Connected to game server!'); |
|||
socket.send(formatWebsocketData(GAME_EVENTS.GET_GAME_INFO)); |
|||
}; |
|||
} |
|||
</script> |
|||
|
|||
<div> |
|||
<button on:click={() => socket.send(formatWebsocketData(GAME_EVENTS.START_GAME))}>Start game</button> |
|||
<br /> |
|||
<br /> |
|||
<canvas id="pong_canvas" /> |
|||
</div> |
@ -0,0 +1,32 @@ |
|||
import { Point } from './utils'; |
|||
|
|||
export const GAME_EVENTS = { |
|||
START_GAME: 'START_GAME', |
|||
GAME_TICK: 'GAME_TICK', |
|||
PLAYER_MOVE: 'PLAYER_MOVE', |
|||
GET_GAME_INFO: 'GET_GAME_INFO' |
|||
}; |
|||
|
|||
export interface GameInfo extends GameInfoConstants { |
|||
yourPaddleIndex: number; |
|||
} |
|||
export interface GameInfoConstants { |
|||
mapSize: Point; |
|||
paddleSize: Point; |
|||
playerXOffset: number; |
|||
ballSize: Point; |
|||
winScore: number; |
|||
} |
|||
export const gameInfoConstants: GameInfoConstants = { |
|||
mapSize: new Point(600, 400), |
|||
paddleSize: new Point(6, 50), |
|||
playerXOffset: 50, |
|||
ballSize: new Point(20, 20), |
|||
winScore: 2 |
|||
}; |
|||
|
|||
export interface GameUpdate { |
|||
paddlesPositions: Point[]; |
|||
ballPosition: Point; |
|||
scores: number[]; |
|||
} |
@ -0,0 +1,88 @@ |
|||
export class Point { |
|||
x: number; |
|||
y: number; |
|||
|
|||
constructor(x: number, y: number) { |
|||
this.x = x; |
|||
this.y = y; |
|||
} |
|||
|
|||
//Returns a new point
|
|||
add(other: Point) { |
|||
return new Point(this.x + other.x, this.y + other.y); |
|||
} |
|||
|
|||
//Modifies `this` point
|
|||
add_inplace(other: Point) { |
|||
this.x += other.x; |
|||
this.y += other.y; |
|||
} |
|||
|
|||
clone(): Point { |
|||
return new Point(this.x, this.y); |
|||
} |
|||
} |
|||
|
|||
export class Rect { |
|||
center: Point; |
|||
size: Point; |
|||
|
|||
constructor(center: Point, size: Point) { |
|||
this.center = center; |
|||
this.size = size; |
|||
} |
|||
|
|||
draw(context: CanvasRenderingContext2D, color: string | CanvasGradient | CanvasPattern) { |
|||
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); |
|||
|
|||
context.fillStyle = color; |
|||
context.fillRect(this.center.x - offset.x, this.center.y - offset.y, this.size.x, this.size.y); |
|||
} |
|||
|
|||
//True if `this` rect contains `other` rect in the x-axis
|
|||
contains_x(other: Rect): boolean { |
|||
const offset: number = this.size.x / 2; |
|||
const offset_other: number = other.size.x / 2; |
|||
|
|||
if ( |
|||
this.center.x - offset <= other.center.x - offset_other && |
|||
this.center.x + offset >= other.center.x + offset_other |
|||
) |
|||
return true; |
|||
return false; |
|||
} |
|||
|
|||
//True if `this` rect contains `other` rect in the y-axis
|
|||
contains_y(other: Rect): boolean { |
|||
const offset: number = this.size.y / 2; |
|||
const offset_other: number = other.size.y / 2; |
|||
|
|||
if ( |
|||
this.center.y - offset <= other.center.y - offset_other && |
|||
this.center.y + offset >= other.center.y + offset_other |
|||
) |
|||
return true; |
|||
return false; |
|||
} |
|||
|
|||
collides(other: Rect): boolean { |
|||
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); |
|||
const offset_other: Point = new Point(other.size.x / 2, other.size.y / 2); |
|||
|
|||
if ( |
|||
this.center.x - offset.x < other.center.x + offset_other.x && |
|||
this.center.x + offset.x > other.center.x - offset_other.x && |
|||
this.center.y - offset.y < other.center.y + offset_other.y && |
|||
this.center.y + offset.y > other.center.y - offset_other.y |
|||
) |
|||
return true; |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
export function formatWebsocketData(event: string, data?: any): string { |
|||
return JSON.stringify({ |
|||
event, |
|||
data |
|||
}); |
|||
} |
@ -0,0 +1,109 @@ |
|||
<script lang="ts"> |
|||
export let username = ''; |
|||
export let realname = ''; |
|||
export let wins = 0; |
|||
export let losses = 0; |
|||
export let elo = 0; |
|||
export let rank = -1; |
|||
export let is2faEnabled = false; |
|||
async function handleSubmit(event: Event) { |
|||
event.preventDefault(); |
|||
// const response = await fetch('', { |
|||
// method: 'POST', |
|||
// headers: { |
|||
// 'Content-Type': 'application/json' |
|||
// }, |
|||
// body: JSON.stringify({ |
|||
// username |
|||
// }) |
|||
// }); |
|||
// if (response.ok) { |
|||
// console.log('username updated'); |
|||
// } |
|||
// else { |
|||
// console.log('username update failed'); |
|||
// } |
|||
alert('Trying to update username to ' + username); |
|||
} |
|||
async function handleAvatarUpload(event: Event) { |
|||
event.preventDefault(); |
|||
alert('Trying to upload avatar'); |
|||
} |
|||
async function handle2fa(event: Event) { |
|||
event.preventDefault(); |
|||
alert('Trying to ' + (is2faEnabled ? 'disable' : 'enable') + ' 2FA'); |
|||
} |
|||
</script> |
|||
|
|||
<div class="overlay"> |
|||
<div class="profile" on:click|stopPropagation on:keydown|stopPropagation> |
|||
<div class="profile-header"> |
|||
<img class="profile-img" src="img/profileicon.png" alt="Profile Icon" /> |
|||
<h3>{realname}</h3> |
|||
<form on:submit={handleAvatarUpload}> |
|||
<button type="submit">Upload Avatar</button> |
|||
</form> |
|||
</div> |
|||
<div class="profile-body"> |
|||
<form on:submit={handleSubmit}> |
|||
<div class="username"> |
|||
<label for="username">Username</label> |
|||
<input type="text" id="username" bind:value={username} /> |
|||
</div> |
|||
<button type="submit">Submit</button> |
|||
</form> |
|||
<p>Wins: {wins}</p> |
|||
<p>Losses: {losses}</p> |
|||
<p>Winrate: {(wins / (wins + losses)) * 100}%</p> |
|||
<p>Elo : {elo}</p> |
|||
<p>Rank: {rank}</p> |
|||
<form class="two-factor-auth" on:submit={handle2fa}> |
|||
<button type="submit"> |
|||
{#if is2faEnabled} |
|||
Disable 2FA |
|||
{:else} |
|||
Enable 2FA |
|||
{/if} |
|||
</button> |
|||
</form> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
|
|||
<style> |
|||
.overlay { |
|||
position: fixed; |
|||
top: 0; |
|||
left: 0; |
|||
width: 100%; |
|||
height: 100%; |
|||
background-color: rgba(0, 0, 0, 0.5); |
|||
z-index: 9998; |
|||
display: flex; |
|||
justify-content: center; |
|||
align-items: center; |
|||
} |
|||
|
|||
.profile { |
|||
background-color: #fff; |
|||
border: 1px solid #ccc; |
|||
border-radius: 5px; |
|||
padding: 1rem; |
|||
width: 300px; |
|||
} |
|||
|
|||
.profile-header { |
|||
display: flex; |
|||
align-items: center; |
|||
} |
|||
|
|||
.profile-img { |
|||
width: 50px; |
|||
height: 50px; |
|||
margin-right: 1rem; |
|||
} |
|||
|
|||
.two-factor-auth { |
|||
margin-top: 1rem; |
|||
} |
|||
</style> |
@ -0,0 +1,53 @@ |
|||
<script lang="ts" context="module"> |
|||
export interface SpectateType { |
|||
id: string; |
|||
player1: string; |
|||
player2: string; |
|||
} |
|||
</script> |
|||
|
|||
<script lang="ts"> |
|||
export let spectate: Array<SpectateType> = []; |
|||
export let watch = () => {}; |
|||
</script> |
|||
|
|||
<div class="overlay"> |
|||
<div class="spectate" on:click|stopPropagation on:keydown|stopPropagation> |
|||
<div> |
|||
{#if spectate.length > 0} |
|||
<h2>Monkey spectating</h2> |
|||
{#each spectate.slice(0, 10) as _spectate} |
|||
<li> |
|||
<span>{_spectate.player1} VS {_spectate.player2}</span> |
|||
<button on:click={() => watch(_spectate.id)}>Spectate</button> |
|||
</li> |
|||
{/each} |
|||
{:else} |
|||
<p>No matches to spectate</p> |
|||
{/if} |
|||
</div> |
|||
</div> |
|||
</div> |
|||
|
|||
<style> |
|||
.overlay { |
|||
position: fixed; |
|||
top: 0; |
|||
left: 0; |
|||
width: 100%; |
|||
height: 100%; |
|||
background-color: rgba(0, 0, 0, 0.5); |
|||
z-index: 9998; |
|||
display: flex; |
|||
justify-content: center; |
|||
align-items: center; |
|||
} |
|||
|
|||
.spectate { |
|||
background-color: #fff; |
|||
border: 1px solid #ccc; |
|||
border-radius: 5px; |
|||
padding: 1rem; |
|||
width: 300px; |
|||
} |
|||
</style> |
@ -0,0 +1,8 @@ |
|||
import App from './App.svelte'; |
|||
|
|||
const app = new App({ |
|||
target: document.body, |
|||
}); |
|||
|
|||
export const prerender = true; |
|||
export default app; |
@ -0,0 +1,2 @@ |
|||
/// <reference types="svelte" />
|
|||
/// <reference types="vite/client" />
|
Loading…
Reference in new issue