vvandenb 2 years ago
parent
commit
21b7a869a5
  1. 22
      Makefile
  2. 22
      Makesudo
  3. 13
      README.md
  4. 13
      back/Dockerfile
  5. 16
      back/volume/.eslintrc.json
  6. 2922
      back/volume/package-lock.json
  7. 30
      back/volume/package.json
  8. 6
      back/volume/src/app.module.ts
  9. 16
      back/volume/src/main.ts
  10. 117
      back/volume/src/pong/game/Ball.ts
  11. 285
      back/volume/src/pong/game/Game.ts
  12. 48
      back/volume/src/pong/game/Paddle.ts
  13. 54
      back/volume/src/pong/game/Player.ts
  14. 50
      back/volume/src/pong/game/constants.ts
  15. 147
      back/volume/src/pong/game/utils.ts
  16. 26
      back/volume/src/pong/pong.gateway.spec.ts
  17. 123
      back/volume/src/pong/pong.gateway.ts
  18. 6
      back/volume/src/pong/pong.module.ts
  19. 26
      back/volume/src/pong/pong.spec.ts
  20. 112
      back/volume/src/pong/pong.ts
  21. 29
      back/volume/test/app.e2e-spec.ts
  22. 8
      docker-compose.yml
  23. 12
      front/Dockerfile
  24. 411
      front/volume/package-lock.json
  25. 15
      front/volume/package.json
  26. 169
      front/volume/src/App.svelte
  27. 5
      front/volume/src/app.d.ts
  28. 242
      front/volume/src/components/Chat.svelte
  29. 132
      front/volume/src/components/Friends.svelte
  30. 92
      front/volume/src/components/MatchHistory.svelte
  31. 182
      front/volume/src/components/NavBar.svelte
  32. 48
      front/volume/src/components/Play.svelte
  33. 24
      front/volume/src/components/Pong/Ball.ts
  34. 152
      front/volume/src/components/Pong/Game.ts
  35. 44
      front/volume/src/components/Pong/Paddle.ts
  36. 30
      front/volume/src/components/Pong/Player.ts
  37. 183
      front/volume/src/components/Pong/Pong.svelte
  38. 47
      front/volume/src/components/Pong/constants.ts
  39. 142
      front/volume/src/components/Pong/utils.ts
  40. 194
      front/volume/src/components/Profile.svelte
  41. 82
      front/volume/src/components/Spectate.svelte
  42. 4
      front/volume/src/main.ts
  43. 5
      front/volume/vite.config.ts
  44. 13
      front/volume/vite.config.ts.timestamp-1676885224890.mjs

22
Makefile

@ -1,13 +1,21 @@
NAME = transcendence NAME = transcendence
USER = gavaniwast USER = gavaniwast
all: clean start all: clean dev
start: prod:
BACK_RUN=start docker compose -f docker-compose.yml up --build NODE_ENV="production" docker compose -f docker-compose.yml up --build
dev:
NODE_ENV="development" docker compose -f docker-compose.yml up --build
check:
NODE_ENV="check" docker compose -f docker-compose.yml run back --build
NODE_ENV="check" docker compose -f docker-compose.yml run front --build
docker compose -f docker-compose.yml down
debug: debug:
BUILDKIT_PROGRESS=plain BACK_RUN=start:debug docker compose -f docker-compose.yml up --build NODE_ENV="debug" BUILDKIT_PROGRESS=plain docker compose -f docker-compose.yml up --build
stop: stop:
docker compose -f docker-compose.yml down docker compose -f docker-compose.yml down
@ -16,7 +24,9 @@ clean: stop
docker system prune -f docker system prune -f
fclean: stop fclean: stop
rm -rf */volumes/node_modules rm -rf */volume/node_modules
docker system prune -af --volumes docker system prune -af --volumes
re: fclean start re: fclean dev
.PHONY: all prod dev check debug stop clean fclean re

22
Makesudo

@ -1,13 +1,21 @@
NAME = transcendence NAME = transcendence
USER = gavaniwast USER = gavaniwast
all: clean start all: clean dev
start: prod:
sudo BACK_RUN=start docker compose -f docker-compose.yml up --build sudo NODE_ENV="production" docker compose -f docker-compose.yml up --build
dev:
sudo NODE_ENV="development" docker compose -f docker-compose.yml up --build
check:
sudo NODE_ENV="check" docker compose -f docker-compose.yml run back --build
sudo NODE_ENV="check" docker compose -f docker-compose.yml run front --build
sudo docker compose -f docker-compose.yml down
debug: debug:
sudo BUILDKIT_PROGRESS=plain BACK_RUN=start:debug docker compose -f docker-compose.yml up --build sudo NODE_ENV="debug" BUILDKIT_PROGRESS=plain docker compose -f docker-compose.yml up --build
stop: stop:
sudo docker compose -f docker-compose.yml down sudo docker compose -f docker-compose.yml down
@ -16,7 +24,9 @@ clean: stop
sudo docker system prune -f sudo docker system prune -f
fclean: stop fclean: stop
rm -rf volumes/*/node_modules rm -rf */volume/node_modules
sudo docker system prune -af --volumes sudo docker system prune -af --volumes
re: fclean start re: fclean dev
.PHONY: all prod dev check debug stop clean fclean re

13
README.md

@ -1,6 +1,19 @@
# Transcendence # Transcendence
[![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg?style=flat-square)](https://github.com/prettier/prettier)[![js-standard-style](https://cdn.rawgit.com/standard/standard/master/badge.svg)](http://standardjs.com)
## Instructions:
If you not use rootless docker, either rename Makesudo as Makefile or call `make` with `-f Makesudo`.
### Rules:
- prod: build and lauch client and server on builded resources.
- dev: launch client and server without build using nest and vite.
- check: format and lint back and check front.
- debug: launch back with debug flags.
## Dependencies: ## Dependencies:
### Front: ### Front:
- [@svelte/vite-plugin-svelte](https://www.npmjs.com/package/@sveltejs/vite-plugin-svelte) - [@svelte/vite-plugin-svelte](https://www.npmjs.com/package/@sveltejs/vite-plugin-svelte)
- [@tsconfig/svelte](https://www.npmjs.com/package/@tsconfig/svelte) - [@tsconfig/svelte](https://www.npmjs.com/package/@tsconfig/svelte)

13
back/Dockerfile

@ -4,5 +4,14 @@ RUN apk update && apk upgrade && apk add npm \
&& npm install -g @nestjs/cli && npm install -g @nestjs/cli
WORKDIR /var/www/html WORKDIR /var/www/html
ENTRYPOINT npm install && npm run build && npm run $RUN ENTRYPOINT npm install; \
if [[ $NODE_ENV == "production" ]]; then \
npm run build && npm run start:prod; \
elif [[ $NODE_ENV == "debug" ]]; then \
npm run start:debug; \
elif [[ $NODE_ENV == "check" ]]; then \
npm run format && npm run lint; echo "=== FINISH ==="; \
elif [[ $NODE_ENV == "development" ]]; then \
npm run dev; \
else echo "NODE_ENV value isn't known."; \
fi;

16
back/volume/.eslintrc.json

@ -0,0 +1,16 @@
{
"env": {
"browser": true,
"es2021": true
},
"extends": "standard-with-typescript",
"overrides": [
],
"parserOptions": {
"ecmaVersion": "latest",
"sourceType": "module",
"project": ["./tsconfig.json"]
},
"rules": {
}
}

2922
back/volume/package-lock.json

File diff suppressed because it is too large

30
back/volume/package.json

@ -20,8 +20,7 @@
"test:debug": "node --inspect-brk -r tsconfig-paths/register -r ts-node/register node_modules/.bin/jest --runInBand", "test:debug": "node --inspect-brk -r tsconfig-paths/register -r ts-node/register node_modules/.bin/jest --runInBand",
"test:e2e": "jest --config ./test/jest-e2e.json" "test:e2e": "jest --config ./test/jest-e2e.json"
}, },
"devDependencies": { "dependencies": {
"@nestjs/cli": "^9.0.0",
"@nestjs/common": "^9.0.0", "@nestjs/common": "^9.0.0",
"@nestjs/core": "^9.0.0", "@nestjs/core": "^9.0.0",
"@nestjs/platform-express": "^9.0.0", "@nestjs/platform-express": "^9.0.0",
@ -29,28 +28,36 @@
"@nestjs/schematics": "^9.0.0", "@nestjs/schematics": "^9.0.0",
"@nestjs/testing": "^9.0.0", "@nestjs/testing": "^9.0.0",
"@nestjs/websockets": "^9.2.0", "@nestjs/websockets": "^9.2.0",
"@types/node": "^16.0.0",
"@types/ws": "^8.5.3",
"reflect-metadata": "^0.1.13",
"rimraf": "^3.0.2",
"rxjs": "^7.2.0",
"ws": "^8.11.0"
},
"devDependencies": {
"@nestjs/cli": "^9.0.0",
"@types/express": "^4.17.13", "@types/express": "^4.17.13",
"@types/jest": "28.1.8", "@types/jest": "28.1.8",
"@types/node": "^16.0.0",
"@types/supertest": "^2.0.11", "@types/supertest": "^2.0.11",
"@typescript-eslint/eslint-plugin": "^5.0.0", "@typescript-eslint/eslint-plugin": "^5.53.0",
"@typescript-eslint/parser": "^5.0.0", "@typescript-eslint/parser": "^5.0.0",
"eslint": "^8.0.1", "eslint": "^8.34.0",
"eslint-config-prettier": "^8.5.0", "eslint-config-prettier": "^8.5.0",
"eslint-config-standard-with-typescript": "^34.0.0",
"eslint-plugin-import": "^2.27.5",
"eslint-plugin-n": "^15.6.1",
"eslint-plugin-prettier": "^4.2.1", "eslint-plugin-prettier": "^4.2.1",
"eslint-plugin-promise": "^6.1.1",
"jest": "28.1.3", "jest": "28.1.3",
"prettier": "^2.3.2", "prettier": "^2.3.2",
"reflect-metadata": "^0.1.13",
"rimraf": "^3.0.2",
"rxjs": "^7.2.0",
"source-map-support": "^0.5.20", "source-map-support": "^0.5.20",
"supertest": "^6.1.3", "supertest": "^6.1.3",
"ts-jest": "28.0.8", "ts-jest": "28.0.8",
"ts-loader": "^9.2.3", "ts-loader": "^9.2.3",
"ts-node": "^10.0.0", "ts-node": "^10.0.0",
"tsconfig-paths": "4.1.0", "tsconfig-paths": "4.1.0",
"typescript": "^4.7.4", "typescript": "^4.9.5"
"ws": "^8.11.0"
}, },
"jest": { "jest": {
"moduleFileExtensions": [ "moduleFileExtensions": [
@ -68,10 +75,13 @@
], ],
"coverageDirectory": "../coverage", "coverageDirectory": "../coverage",
"testEnvironment": "node" "testEnvironment": "node"
<<<<<<< HEAD
}, },
"dependencies": { "dependencies": {
"@types/ws": "^8.5.3", "@types/ws": "^8.5.3",
"class-transformer": "^0.5.1", "class-transformer": "^0.5.1",
"class-validator": "^0.14.0" "class-validator": "^0.14.0"
=======
>>>>>>> c78c58a3c38d60af5ad770de34631d47cdac2ae1
} }
} }

6
back/volume/src/app.module.ts

@ -1,7 +1,7 @@
import { Module } from '@nestjs/common'; import { Module } from '@nestjs/common'
import { PongModule } from './pong/pong.module'; import { PongModule } from './pong/pong.module'
@Module({ @Module({
imports: [PongModule] imports: [PongModule]
}) })
export class AppModule {} export class AppModule {}

16
back/volume/src/main.ts

@ -1,10 +1,10 @@
import { NestFactory } from '@nestjs/core'; import { NestFactory } from '@nestjs/core'
import { WsAdapter } from '@nestjs/platform-ws'; import { WsAdapter } from '@nestjs/platform-ws'
import { AppModule } from './app.module'; import { AppModule } from './app.module'
async function bootstrap() { async function bootstrap () {
const app = await NestFactory.create(AppModule); const app = await NestFactory.create(AppModule)
app.useWebSocketAdapter(new WsAdapter(app)); app.useWebSocketAdapter(new WsAdapter(app))
await app.listen(3001); await app.listen(3001)
} }
bootstrap(); bootstrap()

117
back/volume/src/pong/game/Ball.ts

@ -1,58 +1,65 @@
import { gameInfoConstants } from './constants'; import { gameInfoConstants } from './constants'
import { Paddle } from './Paddle'; import { type Paddle } from './Paddle'
import { Point, Rect } from './utils'; import { Point, Rect } from './utils'
export class Ball { export class Ball {
rect: Rect; rect: Rect
speed: Point; speed: Point
spawn: Point; spawn: Point
indexPlayerScored: number; indexPlayerScored: number
constructor(spawn: Point, size: Point = gameInfoConstants.ballSize, speed: Point = new Point(10, 2)) { constructor (
this.rect = new Rect(spawn, size); spawn: Point,
this.speed = speed; size: Point = gameInfoConstants.ballSize,
this.spawn = spawn.clone(); speed: Point = new Point(10, 2)
} ) {
this.rect = new Rect(spawn, size)
getIndexPlayerScored(): number { this.speed = speed
return this.indexPlayerScored; this.spawn = spawn.clone()
} }
update(canvas_rect: Rect, paddles: Paddle[]) { getIndexPlayerScored (): number {
if (!canvas_rect.contains_x(this.rect)) { return this.indexPlayerScored
this.indexPlayerScored = this.score(); }
} else {
this.indexPlayerScored = -1; update (canvas_rect: Rect, paddles: Paddle[]) {
this.move(canvas_rect, paddles); if (!canvas_rect.contains_x(this.rect)) {
} this.indexPlayerScored = this.score()
} } else {
this.indexPlayerScored = -1
move(canvas_rect: Rect, paddles: Paddle[]) { this.move(canvas_rect, paddles)
for (const paddle of paddles) { }
if (paddle.rect.collides(this.rect)) { }
if (this.speed.x < 0) this.rect.center.x = paddle.rect.center.x + paddle.rect.size.x;
else this.rect.center.x = paddle.rect.center.x - paddle.rect.size.x; move (canvas_rect: Rect, paddles: Paddle[]) {
this.speed.x = this.speed.x * -1; for (const paddle of paddles) {
this.speed.y = ((this.rect.center.y - paddle.rect.center.y) / paddle.rect.size.y) * 20; if (paddle.rect.collides(this.rect)) {
break; if (this.speed.x < 0) {
} this.rect.center.x = paddle.rect.center.x + paddle.rect.size.x
} } else this.rect.center.x = paddle.rect.center.x - paddle.rect.size.x
if (!canvas_rect.contains_y(this.rect)) this.speed.y = this.speed.y * -1; this.speed.x = this.speed.x * -1
this.rect.center.add_inplace(this.speed); this.speed.y =
} ((this.rect.center.y - paddle.rect.center.y) / paddle.rect.size.y) *
20
//A player scored: return his index and reposition the ball break
score(): number { }
let index_player_scored: number; }
if (this.rect.center.x <= this.spawn.x) { if (!canvas_rect.contains_y(this.rect)) this.speed.y = this.speed.y * -1
index_player_scored = 1; this.rect.center.add_inplace(this.speed)
} else { }
index_player_scored = 0;
} // A player scored: return his index and reposition the ball
score (): number {
this.rect.center = this.spawn.clone(); let index_player_scored: number
this.speed.x = this.speed.x * -1; if (this.rect.center.x <= this.spawn.x) {
index_player_scored = 1
return index_player_scored; } else {
} index_player_scored = 0
}
this.rect.center = this.spawn.clone()
this.speed.x = this.speed.x * -1
return index_player_scored
}
} }

285
back/volume/src/pong/game/Game.ts

@ -1,133 +1,160 @@
import { Ball } from './Ball'; import { Ball } from './Ball'
import { WebSocket } from 'ws'; import { type WebSocket } from 'ws'
import { formatWebsocketData, Point, Rect } from './utils'; import { formatWebsocketData, Point, Rect } from './utils'
import { Player } from './Player'; import { Player } from './Player'
import { GameInfo, gameInfoConstants, GameUpdate, GAME_EVENTS } from './constants'; import {
import { randomUUID } from 'crypto'; type GameInfo,
gameInfoConstants,
const GAME_TICKS = 30; type GameUpdate,
GAME_EVENTS
function gameLoop(game: Game) { } from './constants'
const canvas_rect = new Rect( import { randomUUID } from 'crypto'
new Point(gameInfoConstants.mapSize.x / 2, gameInfoConstants.mapSize.y / 2),
new Point(gameInfoConstants.mapSize.x, gameInfoConstants.mapSize.y) const GAME_TICKS = 30
);
game.ball.update( function gameLoop (game: Game) {
canvas_rect, const canvas_rect = new Rect(
game.players.map((p) => p.paddle) new Point(gameInfoConstants.mapSize.x / 2, gameInfoConstants.mapSize.y / 2),
); new Point(gameInfoConstants.mapSize.x, gameInfoConstants.mapSize.y)
const index_player_scored: number = game.ball.getIndexPlayerScored(); )
if (index_player_scored != -1) { game.ball.update(
game.players[index_player_scored].score += 1; canvas_rect,
if (game.players[index_player_scored].score >= gameInfoConstants.winScore) { game.players.map((p) => p.paddle)
console.log(`${game.players[index_player_scored].name} won!`); )
game.stop(); const index_player_scored: number = game.ball.getIndexPlayerScored()
} if (index_player_scored != -1) {
} game.players[index_player_scored].score += 1
if (game.players[index_player_scored].score >= gameInfoConstants.winScore) {
const data: GameUpdate = { console.log(`${game.players[index_player_scored].name} won!`)
paddlesPositions: game.players.map((p) => p.paddle.rect.center), game.stop()
ballPosition: game.ball.rect.center, }
scores: game.players.map((p) => p.score) }
};
const websocketData: string = formatWebsocketData(GAME_EVENTS.GAME_TICK, data); const data: GameUpdate = {
game.broadcastGame(websocketData); paddlesPositions: game.players.map((p) => p.paddle.rect.center),
ballPosition: game.ball.rect.center,
scores: game.players.map((p) => p.score)
}
const websocketData: string = formatWebsocketData(
GAME_EVENTS.GAME_TICK,
data
)
game.broadcastGame(websocketData)
} }
export class Game { export class Game {
id: string; id: string
timer: NodeJS.Timer; timer: NodeJS.Timer
ball: Ball; ball: Ball
players: Player[] = []; players: Player[] = []
playing: boolean; playing: boolean
constructor(sockets: Array<WebSocket>, uuids: Array<string>, names: Array<string>) { constructor (sockets: WebSocket[], uuids: string[], names: string[]) {
this.id = randomUUID(); this.id = randomUUID()
this.timer = null; this.timer = null
this.ball = new Ball(new Point(gameInfoConstants.mapSize.x / 2, gameInfoConstants.mapSize.y / 2)); this.ball = new Ball(
for (let i = 0; i < uuids.length; i++) { new Point(
this.addPlayer(sockets[i], uuids[i], names[i]); gameInfoConstants.mapSize.x / 2,
} gameInfoConstants.mapSize.y / 2
} )
)
getGameInfo(uuid: string): GameInfo { for (let i = 0; i < uuids.length; i++) {
const yourPaddleIndex = this.players.findIndex((p) => p.uuid == uuid); this.addPlayer(sockets[i], uuids[i], names[i])
return { }
...gameInfoConstants, }
yourPaddleIndex: yourPaddleIndex,
gameId: this.id getGameInfo (uuid: string): GameInfo {
}; const yourPaddleIndex = this.players.findIndex((p) => p.uuid == uuid)
} return {
...gameInfoConstants,
private addPlayer(socket: WebSocket, uuid: string, name: string) { yourPaddleIndex,
let paddleCoords = new Point(gameInfoConstants.playerXOffset, gameInfoConstants.mapSize.y / 2); gameId: this.id
if (this.players.length == 1) { }
paddleCoords = new Point( }
gameInfoConstants.mapSize.x - gameInfoConstants.playerXOffset,
gameInfoConstants.mapSize.y / 2 private addPlayer (socket: WebSocket, uuid: string, name: string) {
); let paddleCoords = new Point(
} gameInfoConstants.playerXOffset,
this.players.push(new Player(socket, uuid, name, paddleCoords, gameInfoConstants.mapSize)); gameInfoConstants.mapSize.y / 2
} )
if (this.players.length == 1) {
removePlayer(uuid: string) { paddleCoords = new Point(
const player_index = this.players.findIndex((p) => p.uuid == uuid); gameInfoConstants.mapSize.x - gameInfoConstants.playerXOffset,
if (player_index != -1) { gameInfoConstants.mapSize.y / 2
this.players.splice(player_index, 1); )
if (this.players.length < 2) { }
this.stop(); this.players.push(
} new Player(socket, uuid, name, paddleCoords, gameInfoConstants.mapSize)
} )
} }
ready(uuid: string) { removePlayer (uuid: string) {
const player_index = this.players.findIndex((p) => p.uuid == uuid); const player_index = this.players.findIndex((p) => p.uuid == uuid)
if (player_index != -1) { if (player_index != -1) {
this.players[player_index].ready = true; this.players.splice(player_index, 1)
console.log(`${this.players[player_index].name} is ready!`); if (this.players.length < 2) {
if (this.players.every((p) => p.ready)) { this.stop()
this.start(); }
} }
} }
}
ready (uuid: string) {
private start(): boolean { const player_index = this.players.findIndex((p) => p.uuid == uuid)
if (!this.timer && this.players.length == 2) { if (player_index != -1) {
this.ball = new Ball(new Point(gameInfoConstants.mapSize.x / 2, gameInfoConstants.mapSize.y / 2)); this.players[player_index].ready = true
this.players.forEach((p) => p.newGame()); console.log(`${this.players[player_index].name} is ready!`)
if (this.players.every((p) => p.ready)) {
this.timer = setInterval(gameLoop, 1000 / GAME_TICKS, this); this.start()
this.broadcastGame(formatWebsocketData(GAME_EVENTS.START_GAME)); }
console.log('Started game'); }
this.playing = true; }
return true;
} private start (): boolean {
return false; if (!this.timer && this.players.length == 2) {
} this.ball = new Ball(
new Point(
stop() { gameInfoConstants.mapSize.x / 2,
if (this.timer) { gameInfoConstants.mapSize.y / 2
clearInterval(this.timer); )
this.timer = null; )
this.players = []; this.players.forEach((p) => {
this.playing = false; p.newGame()
console.log('Stopped game'); })
}
} this.timer = setInterval(gameLoop, 1000 / GAME_TICKS, this)
this.broadcastGame(formatWebsocketData(GAME_EVENTS.START_GAME))
movePaddle(uuid: string, position: Point) { console.log('Started game')
const playerIndex = this.players.findIndex((p) => p.uuid == uuid); this.playing = true
return true
if (this.timer && playerIndex != -1) { }
this.players[playerIndex].paddle.move(position.y); return false
} }
}
stop () {
broadcastGame(data: string) { if (this.timer) {
this.players.forEach((p) => p.socket.send(data)); clearInterval(this.timer)
} this.timer = null
this.players = []
isPlaying(): boolean { this.playing = false
return this.playing; console.log('Stopped game')
} }
}
movePaddle (uuid: string, position: Point) {
const playerIndex = this.players.findIndex((p) => p.uuid == uuid)
if (this.timer && playerIndex != -1) {
this.players[playerIndex].paddle.move(position.y)
}
}
broadcastGame (data: string) {
this.players.forEach((p) => {
p.socket.send(data)
})
}
isPlaying (): boolean {
return this.playing
}
} }

48
back/volume/src/pong/game/Paddle.ts

@ -1,28 +1,32 @@
import { gameInfoConstants } from './constants'; import { gameInfoConstants } from './constants'
import { Point, Rect } from './utils'; import { type Point, Rect } from './utils'
export class Paddle { export class Paddle {
rect: Rect; rect: Rect
color: string | CanvasGradient | CanvasPattern = 'white'; color: string | CanvasGradient | CanvasPattern = 'white'
mapSize: Point; mapSize: Point
constructor(spawn: Point, gameSize: Point, size: Point = gameInfoConstants.paddleSize) { constructor (
this.rect = new Rect(spawn, size); spawn: Point,
this.mapSize = gameSize; gameSize: Point,
} size: Point = gameInfoConstants.paddleSize
) {
this.rect = new Rect(spawn, size)
this.mapSize = gameSize
}
draw(context: CanvasRenderingContext2D) { draw (context: CanvasRenderingContext2D) {
this.rect.draw(context, this.color); this.rect.draw(context, this.color)
} }
move(new_y: number) { move (new_y: number) {
const offset: number = this.rect.size.y / 2; const offset: number = this.rect.size.y / 2
if (new_y - offset < 0) { if (new_y - offset < 0) {
this.rect.center.y = offset; this.rect.center.y = offset
} else if (new_y + offset > this.mapSize.y) { } else if (new_y + offset > this.mapSize.y) {
this.rect.center.y = this.mapSize.y - offset; this.rect.center.y = this.mapSize.y - offset
} else { } else {
this.rect.center.y = new_y; this.rect.center.y = new_y
} }
} }
} }

54
back/volume/src/pong/game/Player.ts

@ -1,29 +1,35 @@
import { WebSocket } from 'ws'; import { type WebSocket } from 'ws'
import { Paddle } from './Paddle'; import { Paddle } from './Paddle'
import { Point } from './utils'; import { type Point } from './utils'
export class Player { export class Player {
socket: WebSocket; socket: WebSocket
uuid: string; uuid: string
name: string; name: string
ready: boolean; ready: boolean
paddle: Paddle; paddle: Paddle
paddleCoords: Point; paddleCoords: Point
mapSize: Point; mapSize: Point
score: number; score: number
constructor(socket: WebSocket, uuid: string, name: string, paddleCoords: Point, mapSize: Point) { constructor (
this.socket = socket; socket: WebSocket,
this.uuid = uuid; uuid: string,
this.name = name; name: string,
this.paddle = new Paddle(paddleCoords, mapSize); paddleCoords: Point,
this.paddleCoords = paddleCoords; mapSize: Point
this.mapSize = mapSize; ) {
this.score = 0; this.socket = socket
} this.uuid = uuid
this.name = name
this.paddle = new Paddle(paddleCoords, mapSize)
this.paddleCoords = paddleCoords
this.mapSize = mapSize
this.score = 0
}
newGame() { newGame () {
this.score = 0; this.score = 0
this.paddle = new Paddle(this.paddleCoords, this.mapSize); this.paddle = new Paddle(this.paddleCoords, this.mapSize)
} }
} }

50
back/volume/src/pong/game/constants.ts

@ -1,36 +1,36 @@
import { Point } from './utils'; import { Point } from './utils'
export const GAME_EVENTS = { export const GAME_EVENTS = {
START_GAME: 'START_GAME', START_GAME: 'START_GAME',
READY: 'READY', READY: 'READY',
GAME_TICK: 'GAME_TICK', GAME_TICK: 'GAME_TICK',
PLAYER_MOVE: 'PLAYER_MOVE', PLAYER_MOVE: 'PLAYER_MOVE',
GET_GAME_INFO: 'GET_GAME_INFO', GET_GAME_INFO: 'GET_GAME_INFO',
CREATE_GAME: 'CREATE_GAME', CREATE_GAME: 'CREATE_GAME',
REGISTER_PLAYER: 'REGISTER_PLAYER' REGISTER_PLAYER: 'REGISTER_PLAYER'
}; }
export interface GameInfo extends GameInfoConstants { export interface GameInfo extends GameInfoConstants {
yourPaddleIndex: number; yourPaddleIndex: number
gameId: string; gameId: string
} }
export interface GameInfoConstants { export interface GameInfoConstants {
mapSize: Point; mapSize: Point
paddleSize: Point; paddleSize: Point
playerXOffset: number; playerXOffset: number
ballSize: Point; ballSize: Point
winScore: number; winScore: number
} }
export const gameInfoConstants: GameInfoConstants = { export const gameInfoConstants: GameInfoConstants = {
mapSize: new Point(600, 400), mapSize: new Point(600, 400),
paddleSize: new Point(6, 50), paddleSize: new Point(6, 50),
playerXOffset: 50, playerXOffset: 50,
ballSize: new Point(20, 20), ballSize: new Point(20, 20),
winScore: 2 winScore: 2
}; }
export interface GameUpdate { export interface GameUpdate {
paddlesPositions: Point[]; paddlesPositions: Point[]
ballPosition: Point; ballPosition: Point
scores: number[]; scores: number[]
} }

147
back/volume/src/pong/game/utils.ts

@ -1,88 +1,99 @@
export class Point { export class Point {
x: number; x: number
y: number; y: number
constructor(x: number, y: number) { constructor (x: number, y: number) {
this.x = x; this.x = x
this.y = y; this.y = y
} }
//Returns a new point // Returns a new point
add(other: Point) { add (other: Point) {
return new Point(this.x + other.x, this.y + other.y); return new Point(this.x + other.x, this.y + other.y)
} }
//Modifies `this` point // Modifies `this` point
add_inplace(other: Point) { add_inplace (other: Point) {
this.x += other.x; this.x += other.x
this.y += other.y; this.y += other.y
} }
clone(): Point { clone (): Point {
return new Point(this.x, this.y); return new Point(this.x, this.y)
} }
} }
export class Rect { export class Rect {
center: Point; center: Point
size: Point; size: Point
constructor(center: Point, size: Point) { constructor (center: Point, size: Point) {
this.center = center; this.center = center
this.size = size; this.size = size
} }
draw(context: CanvasRenderingContext2D, color: string | CanvasGradient | CanvasPattern) { draw (
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); context: CanvasRenderingContext2D,
color: string | CanvasGradient | CanvasPattern
) {
const offset: Point = new Point(this.size.x / 2, this.size.y / 2)
context.fillStyle = color; context.fillStyle = color
context.fillRect(this.center.x - offset.x, this.center.y - offset.y, this.size.x, this.size.y); context.fillRect(
} this.center.x - offset.x,
this.center.y - offset.y,
this.size.x,
this.size.y
)
}
//True if `this` rect contains `other` rect in the x-axis // True if `this` rect contains `other` rect in the x-axis
contains_x(other: Rect): boolean { contains_x (other: Rect): boolean {
const offset: number = this.size.x / 2; const offset: number = this.size.x / 2
const offset_other: number = other.size.x / 2; const offset_other: number = other.size.x / 2
if ( if (
this.center.x - offset <= other.center.x - offset_other && this.center.x - offset <= other.center.x - offset_other &&
this.center.x + offset >= other.center.x + offset_other this.center.x + offset >= other.center.x + offset_other
) ) {
return true; return true
return false; }
} return false
}
//True if `this` rect contains `other` rect in the y-axis // True if `this` rect contains `other` rect in the y-axis
contains_y(other: Rect): boolean { contains_y (other: Rect): boolean {
const offset: number = this.size.y / 2; const offset: number = this.size.y / 2
const offset_other: number = other.size.y / 2; const offset_other: number = other.size.y / 2
if ( if (
this.center.y - offset <= other.center.y - offset_other && this.center.y - offset <= other.center.y - offset_other &&
this.center.y + offset >= other.center.y + offset_other this.center.y + offset >= other.center.y + offset_other
) ) {
return true; return true
return false; }
} return false
}
collides(other: Rect): boolean { collides (other: Rect): boolean {
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); const offset: Point = new Point(this.size.x / 2, this.size.y / 2)
const offset_other: Point = new Point(other.size.x / 2, other.size.y / 2); const offset_other: Point = new Point(other.size.x / 2, other.size.y / 2)
if ( if (
this.center.x - offset.x < other.center.x + offset_other.x && this.center.x - offset.x < other.center.x + offset_other.x &&
this.center.x + offset.x > other.center.x - offset_other.x && this.center.x + offset.x > other.center.x - offset_other.x &&
this.center.y - offset.y < other.center.y + offset_other.y && this.center.y - offset.y < other.center.y + offset_other.y &&
this.center.y + offset.y > other.center.y - offset_other.y this.center.y + offset.y > other.center.y - offset_other.y
) ) {
return true; return true
return false; }
} return false
}
} }
export function formatWebsocketData(event: string, data?: any): string { export function formatWebsocketData (event: string, data?: any): string {
return JSON.stringify({ return JSON.stringify({
event, event,
data data
}); })
} }

26
back/volume/src/pong/pong.gateway.spec.ts

@ -1,18 +1,18 @@
import { Test, TestingModule } from '@nestjs/testing'; import { Test, type TestingModule } from '@nestjs/testing'
import { PongGateway } from './pong.gateway'; import { PongGateway } from './pong.gateway'
describe('PongGateway', () => { describe('PongGateway', () => {
let gateway: PongGateway; let gateway: PongGateway
beforeEach(async () => { beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({ const module: TestingModule = await Test.createTestingModule({
providers: [PongGateway] providers: [PongGateway]
}).compile(); }).compile()
gateway = module.get<PongGateway>(PongGateway); gateway = module.get<PongGateway>(PongGateway)
}); })
it('should be defined', () => { it('should be defined', () => {
expect(gateway).toBeDefined(); expect(gateway).toBeDefined()
}); })
}); })

123
back/volume/src/pong/pong.gateway.ts

@ -1,69 +1,74 @@
import { WebSocket } from 'ws'; import { type WebSocket } from 'ws'
import { import {
ConnectedSocket, ConnectedSocket,
MessageBody, MessageBody,
OnGatewayConnection, type OnGatewayConnection,
OnGatewayDisconnect, type OnGatewayDisconnect,
SubscribeMessage, SubscribeMessage,
WebSocketGateway WebSocketGateway
} from '@nestjs/websockets'; } from '@nestjs/websockets'
import { randomUUID } from 'crypto'; import { randomUUID } from 'crypto'
import { Pong } from './pong'; import { Pong } from './pong'
import { formatWebsocketData, Point } from './game/utils'; import { formatWebsocketData, Point } from './game/utils'
import { GAME_EVENTS } from './game/constants'; import { GAME_EVENTS } from './game/constants'
import { PlayerNamesDto } from './dtos/PlayerNamesDto'; import { PlayerNamesDto } from './dtos/PlayerNamesDto';
import { UsePipes, ValidationPipe } from '@nestjs/common'; import { UsePipes, ValidationPipe } from '@nestjs/common';
interface WebSocketWithId extends WebSocket { interface WebSocketWithId extends WebSocket {
id: string; id: string
} }
@WebSocketGateway() @WebSocketGateway()
export class PongGateway implements OnGatewayConnection, OnGatewayDisconnect { export class PongGateway implements OnGatewayConnection, OnGatewayDisconnect {
private pong: Pong = new Pong(); private readonly pong: Pong = new Pong()
private socketToPlayerName: Map<WebSocketWithId, string> = new Map(); private readonly socketToPlayerName = new Map<WebSocketWithId, string>()
handleConnection(client: WebSocketWithId) { handleConnection (client: WebSocketWithId) {
const uuid = randomUUID(); const uuid = randomUUID()
client.id = uuid; client.id = uuid
} }
handleDisconnect( handleDisconnect (
@ConnectedSocket() @ConnectedSocket()
client: WebSocketWithId client: WebSocketWithId
) { ) {
if (this.pong.isInAGame(client.id)) { if (this.pong.isInAGame(client.id)) {
console.log(`Disconnected ${this.socketToPlayerName.get(client)}`); console.log(`Disconnected ${this.socketToPlayerName.get(client)}`)
if (this.pong.playerGame(client.id).isPlaying()) { if (this.pong.playerGame(client.id).isPlaying()) {
this.pong.playerGame(client.id).stop(); this.pong.playerGame(client.id).stop()
} }
this.socketToPlayerName.delete(client); this.socketToPlayerName.delete(client)
} }
} }
@SubscribeMessage(GAME_EVENTS.REGISTER_PLAYER) @SubscribeMessage(GAME_EVENTS.REGISTER_PLAYER)
registerPlayer( registerPlayer (
@ConnectedSocket() @ConnectedSocket()
client: WebSocketWithId, client: WebSocketWithId,
@MessageBody('playerName') playerName: string @MessageBody('playerName') playerName: string
) { ) {
this.socketToPlayerName.set(client, playerName); this.socketToPlayerName.set(client, playerName)
console.log(`Connected ${this.socketToPlayerName.get(client)}`); console.log(`Connected ${this.socketToPlayerName.get(client)}`)
} }
@SubscribeMessage(GAME_EVENTS.GET_GAME_INFO) @SubscribeMessage(GAME_EVENTS.GET_GAME_INFO)
getPlayerCount(@ConnectedSocket() client: WebSocketWithId) { getPlayerCount (@ConnectedSocket() client: WebSocketWithId) {
client.send(formatWebsocketData(GAME_EVENTS.GET_GAME_INFO, this.pong.getGameInfo(client.id))); client.send(
} formatWebsocketData(
GAME_EVENTS.GET_GAME_INFO,
this.pong.getGameInfo(client.id)
)
)
}
@SubscribeMessage(GAME_EVENTS.PLAYER_MOVE) @SubscribeMessage(GAME_EVENTS.PLAYER_MOVE)
movePlayer( movePlayer (
@ConnectedSocket() @ConnectedSocket()
client: WebSocketWithId, client: WebSocketWithId,
@MessageBody('position') position: Point @MessageBody('position') position: Point
) { ) {
this.pong.movePlayer(client.id, position); this.pong.movePlayer(client.id, position)
} }
@UsePipes(new ValidationPipe({ whitelist: true })) @UsePipes(new ValidationPipe({ whitelist: true }))
@SubscribeMessage(GAME_EVENTS.CREATE_GAME) @SubscribeMessage(GAME_EVENTS.CREATE_GAME)
@ -98,11 +103,11 @@ export class PongGateway implements OnGatewayConnection, OnGatewayDisconnect {
return { event: GAME_EVENTS.CREATE_GAME }; return { event: GAME_EVENTS.CREATE_GAME };
} }
@SubscribeMessage(GAME_EVENTS.READY) @SubscribeMessage(GAME_EVENTS.READY)
ready( ready (
@ConnectedSocket() @ConnectedSocket()
client: WebSocketWithId client: WebSocketWithId
) { ) {
this.pong.ready(client.id); this.pong.ready(client.id)
} }
} }

6
back/volume/src/pong/pong.module.ts

@ -1,7 +1,7 @@
import { Module } from '@nestjs/common'; import { Module } from '@nestjs/common'
import { PongGateway } from './pong.gateway'; import { PongGateway } from './pong.gateway'
@Module({ @Module({
providers: [PongGateway] providers: [PongGateway]
}) })
export class PongModule {} export class PongModule {}

26
back/volume/src/pong/pong.spec.ts

@ -1,18 +1,18 @@
import { Test, TestingModule } from '@nestjs/testing'; import { Test, type TestingModule } from '@nestjs/testing'
import { Pong } from './pong'; import { Pong } from './pong'
describe('Pong', () => { describe('Pong', () => {
let provider: Pong; let provider: Pong
beforeEach(async () => { beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({ const module: TestingModule = await Test.createTestingModule({
providers: [Pong] providers: [Pong]
}).compile(); }).compile()
provider = module.get<Pong>(Pong); provider = module.get<Pong>(Pong)
}); })
it('should be defined', () => { it('should be defined', () => {
expect(provider).toBeDefined(); expect(provider).toBeDefined()
}); })
}); })

112
back/volume/src/pong/pong.ts

@ -1,59 +1,59 @@
import { WebSocket } from 'ws'; import { type WebSocket } from 'ws'
import { GameInfo } from './game/constants'; import { type GameInfo } from './game/constants'
import { Game } from './game/Game'; import { Game } from './game/Game'
import { Point } from './game/utils'; import { type Point } from './game/utils'
export class Pong { export class Pong {
private playerUUIDToGameIndex = new Map<string, number>(); private playerUUIDToGameIndex = new Map<string, number>()
private games = new Array<Game>(); private readonly games = new Array<Game>()
newGame(sockets: Array<WebSocket>, uuids: Array<string>, names: Array<string>) { newGame (sockets: WebSocket[], uuids: string[], names: string[]) {
this.games.push(new Game(sockets, uuids, names)); this.games.push(new Game(sockets, uuids, names))
this.playerUUIDToGameIndex[uuids[0]] = this.games.length - 1; this.playerUUIDToGameIndex[uuids[0]] = this.games.length - 1
this.playerUUIDToGameIndex[uuids[1]] = this.games.length - 1; this.playerUUIDToGameIndex[uuids[1]] = this.games.length - 1
console.log(`Created game ${names[0]} vs ${names[1]}`); console.log(`Created game ${names[0]} vs ${names[1]}`)
} }
removePlayer(uuid: string) { removePlayer (uuid: string) {
this.playerGame(uuid).removePlayer(uuid); this.playerGame(uuid).removePlayer(uuid)
} }
ready(uuid: string) { ready (uuid: string) {
if (this.isInAGame(uuid)) { if (this.isInAGame(uuid)) {
this.playerGame(uuid).ready(uuid); this.playerGame(uuid).ready(uuid)
} }
} }
stopGame(uuid: string) { stopGame (uuid: string) {
if (this.isInAGame(uuid)) { if (this.isInAGame(uuid)) {
this.playerGame(uuid).stop(); this.playerGame(uuid).stop()
delete this.playerUUIDToGameIndex[uuid]; delete this.playerUUIDToGameIndex[uuid]
delete this.games[this.playerUUIDToGameIndex[uuid]]; delete this.games[this.playerUUIDToGameIndex[uuid]]
} }
} }
getGameInfo(uuid: string): GameInfo { getGameInfo (uuid: string): GameInfo {
if (this.isInAGame(uuid)) { if (this.isInAGame(uuid)) {
return this.playerGame(uuid).getGameInfo(uuid); return this.playerGame(uuid).getGameInfo(uuid)
} }
} }
movePlayer(uuid: string, position: Point) { movePlayer (uuid: string, position: Point) {
if (this.isInAGame(uuid)) { if (this.isInAGame(uuid)) {
this.playerGame(uuid).movePaddle(uuid, position); this.playerGame(uuid).movePaddle(uuid, position)
} }
} }
isInAGame(uuid: string): boolean { isInAGame (uuid: string): boolean {
if (this.playerUUIDToGameIndex[uuid] === undefined) { if (this.playerUUIDToGameIndex[uuid] === undefined) {
return false; return false
} }
return true; return true
} }
playerGame(uuid: string): Game { playerGame (uuid: string): Game {
if (this.isInAGame(uuid)) { if (this.isInAGame(uuid)) {
return this.games[this.playerUUIDToGameIndex[uuid]]; return this.games[this.playerUUIDToGameIndex[uuid]]
} }
} }
} }

29
back/volume/test/app.e2e-spec.ts

@ -1,21 +1,24 @@
import { Test, TestingModule } from '@nestjs/testing' import { Test, type TestingModule } from '@nestjs/testing'
import { INestApplication } from '@nestjs/common' import { type INestApplication } from '@nestjs/common'
import * as request from 'supertest' import * as request from 'supertest'
import { AppModule } from './../src/app.module' import { AppModule } from './../src/app.module'
describe('AppController (e2e)', () => { describe('AppController (e2e)', () => {
let app: INestApplication let app: INestApplication
beforeEach(async () => { beforeEach(async () => {
const moduleFixture: TestingModule = await Test.createTestingModule({ const moduleFixture: TestingModule = await Test.createTestingModule({
imports: [AppModule] imports: [AppModule]
}).compile() }).compile()
app = moduleFixture.createNestApplication() app = moduleFixture.createNestApplication()
await app.init() await app.init()
}) })
it('/ (GET)', () => { it('/ (GET)', async () => {
return request(app.getHttpServer()).get('/').expect(200).expect('Hello World!') return await request(app.getHttpServer())
}) .get('/')
.expect(200)
.expect('Hello World!')
})
}) })

8
docker-compose.yml

@ -8,22 +8,24 @@ services:
container_name: front container_name: front
build: front/ build: front/
env_file: .env env_file: .env
environment:
- NODE_ENV=${NODE_ENV}
depends_on: [postgres, back] depends_on: [postgres, back]
ports: [80:80] ports: [80:80]
volumes: [./front/volume:/var/www/html] volumes: [./front/volume:/var/www/html]
networks: [transcendence] networks: [transcendence]
restart: always restart: on-failure
back: back:
container_name: back container_name: back
build: back/ build: back/
env_file: .env env_file: .env
environment: environment:
- RUN=${BACK_RUN} - NODE_ENV=${NODE_ENV}
depends_on: [postgres] depends_on: [postgres]
ports: [3001:3001] ports: [3001:3001]
networks: [transcendence] networks: [transcendence]
volumes: [./back/volume:/var/www/html] volumes: [./back/volume:/var/www/html]
restart: always restart: on-failure
postgres: postgres:
container_name: postgres container_name: postgres
image: postgres image: postgres

12
front/Dockerfile

@ -3,4 +3,14 @@ FROM alpine:3.15
RUN apk update && apk upgrade && apk add npm RUN apk update && apk upgrade && apk add npm
WORKDIR /var/www/html WORKDIR /var/www/html
ENTRYPOINT npm install && npm run dev ENTRYPOINT npm install; \
if [[ $NODE_ENV == "production" ]]; then \
npm run build && npm run preview; \
elif [[ $NODE_ENV == "development" ]]; then \
npm run dev; \
elif [[ $NODE_ENV == "debug" ]]; then \
npm run dev; \
elif [[ $NODE_ENV == "check" ]]; then \
npm run format && npm run check; echo "=== FINISH ==="\
else echo "Nothing to do for that NODE_ENV context."; \
fi;

411
front/volume/package-lock.json

@ -7,16 +7,248 @@
"": { "": {
"name": "Transcendence", "name": "Transcendence",
"version": "0.0.0", "version": "0.0.0",
"devDependencies": { "dependencies": {
"@sveltejs/vite-plugin-svelte": "^2.0.2", "@sveltejs/vite-plugin-svelte": "^2.0.2",
"@tsconfig/svelte": "^3.0.0", "@tsconfig/svelte": "^3.0.0",
"svelte": "^3.55.1", "svelte": "^3.55.1",
"vite": "^4.1.0"
},
"devDependencies": {
"prettier": "^2.8.4",
"prettier-plugin-svelte": "^2.9.0",
"svelte-check": "^2.10.3", "svelte-check": "^2.10.3",
"tslib": "^2.5.0", "tslib": "^2.5.0",
"typescript": "^4.9.3", "typescript": "^4.9.3"
"vite": "^4.1.0" }
},
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=======
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"cpu": [
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],
"engines": {
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} }
}, },
>>>>>>> c78c58a3c38d60af5ad770de34631d47cdac2ae1
"node_modules/@esbuild/linux-x64": { "node_modules/@esbuild/linux-x64": {
"version": "0.16.17", "version": "0.16.17",
"resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.16.17.tgz", "resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.16.17.tgz",
@ -24,7 +256,6 @@
"cpu": [ "cpu": [
"x64" "x64"
], ],
"dev": true,
"optional": true, "optional": true,
"os": [ "os": [
"linux" "linux"
@ -33,6 +264,99 @@
"node": ">=12" "node": ">=12"
} }
}, },
<<<<<<< HEAD
=======
"node_modules/@esbuild/netbsd-x64": {
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"cpu": [
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],
"engines": {
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}
},
>>>>>>> c78c58a3c38d60af5ad770de34631d47cdac2ae1
"node_modules/@jridgewell/resolve-uri": { "node_modules/@jridgewell/resolve-uri": {
"version": "3.1.0", "version": "3.1.0",
"resolved": "https://registry.npmjs.org/@jridgewell/resolve-uri/-/resolve-uri-3.1.0.tgz", "resolved": "https://registry.npmjs.org/@jridgewell/resolve-uri/-/resolve-uri-3.1.0.tgz",
@ -45,8 +369,7 @@
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"resolved": "https://registry.npmjs.org/@jridgewell/sourcemap-codec/-/sourcemap-codec-1.4.14.tgz", "resolved": "https://registry.npmjs.org/@jridgewell/sourcemap-codec/-/sourcemap-codec-1.4.14.tgz",
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@ -97,7 +420,6 @@
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@ -117,14 +439,13 @@
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}, },
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"resolved": "https://registry.npmjs.org/@types/node/-/node-18.14.0.tgz", "resolved": "https://registry.npmjs.org/@types/node/-/node-18.14.0.tgz",
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}, },
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@ -246,7 +567,6 @@
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@ -263,7 +583,6 @@
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@ -287,7 +606,6 @@
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@ -363,11 +681,26 @@
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}, },
<<<<<<< HEAD
=======
"node_modules/fsevents": {
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"optional": true,
"os": [
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],
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}
},
>>>>>>> c78c58a3c38d60af5ad770de34631d47cdac2ae1
"node_modules/function-bind": { "node_modules/function-bind": {
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@ -411,7 +744,6 @@
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}, },
@ -467,7 +799,6 @@
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@ -509,7 +840,6 @@
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@ -518,7 +848,6 @@
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@ -602,14 +931,12 @@
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"dev": true,
"bin": { "bin": {
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}, },
@ -659,14 +986,12 @@
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"dev": true
}, },
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}, },
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"dev": true,
"funding": [ "funding": [
{ {
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@ -704,6 +1028,31 @@
"node": "^10 || ^12 || >=14" "node": "^10 || ^12 || >=14"
} }
}, },
"node_modules/prettier": {
"version": "2.8.4",
"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.8.4.tgz",
"integrity": "sha512-vIS4Rlc2FNh0BySk3Wkd6xmwxB0FpOndW5fisM5H8hsZSxU2VWVB5CWIkIjWvrHjIhxk2g3bfMKM87zNTrZddw==",
"dev": true,
"bin": {
"prettier": "bin-prettier.js"
},
"engines": {
"node": ">=10.13.0"
},
"funding": {
"url": "https://github.com/prettier/prettier?sponsor=1"
}
},
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"resolved": "https://registry.npmjs.org/prettier-plugin-svelte/-/prettier-plugin-svelte-2.9.0.tgz",
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"dev": true,
"peerDependencies": {
"prettier": "^1.16.4 || ^2.0.0",
"svelte": "^3.2.0"
}
},
"node_modules/queue-microtask": { "node_modules/queue-microtask": {
"version": "1.2.3", "version": "1.2.3",
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"dev": true,
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"is-core-module": "^2.9.0", "is-core-module": "^2.9.0",
"path-parse": "^1.0.7", "path-parse": "^1.0.7",
@ -788,7 +1136,6 @@
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"resolved": "https://registry.npmjs.org/rollup/-/rollup-3.17.0.tgz", "resolved": "https://registry.npmjs.org/rollup/-/rollup-3.17.0.tgz",
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"dev": true,
"bin": { "bin": {
"rollup": "dist/bin/rollup" "rollup": "dist/bin/rollup"
}, },
@ -866,7 +1213,6 @@
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"dev": true,
"engines": { "engines": {
"node": ">=0.10.0" "node": ">=0.10.0"
} }
@ -894,7 +1240,6 @@
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"dev": true,
"engines": { "engines": {
"node": ">= 0.4" "node": ">= 0.4"
}, },
@ -906,7 +1251,6 @@
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"resolved": "https://registry.npmjs.org/svelte/-/svelte-3.55.1.tgz", "resolved": "https://registry.npmjs.org/svelte/-/svelte-3.55.1.tgz",
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"dev": true,
"engines": { "engines": {
"node": ">= 8" "node": ">= 8"
} }
@ -937,7 +1281,6 @@
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"resolved": "https://registry.npmjs.org/svelte-hmr/-/svelte-hmr-0.15.1.tgz", "resolved": "https://registry.npmjs.org/svelte-hmr/-/svelte-hmr-0.15.1.tgz",
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"dev": true,
"engines": { "engines": {
"node": "^12.20 || ^14.13.1 || >= 16" "node": "^12.20 || ^14.13.1 || >= 16"
}, },
@ -1055,7 +1398,6 @@
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"resolved": "https://registry.npmjs.org/vite/-/vite-4.1.2.tgz", "resolved": "https://registry.npmjs.org/vite/-/vite-4.1.2.tgz",
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"dev": true,
"dependencies": { "dependencies": {
"esbuild": "^0.16.14", "esbuild": "^0.16.14",
"postcss": "^8.4.21", "postcss": "^8.4.21",
@ -1104,7 +1446,6 @@
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"resolved": "https://registry.npmjs.org/vitefu/-/vitefu-0.2.4.tgz", "resolved": "https://registry.npmjs.org/vitefu/-/vitefu-0.2.4.tgz",
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"dev": true,
"peerDependencies": { "peerDependencies": {
"vite": "^3.0.0 || ^4.0.0" "vite": "^3.0.0 || ^4.0.0"
}, },

15
front/volume/package.json

@ -6,16 +6,21 @@
"scripts": { "scripts": {
"dev": "vite --host", "dev": "vite --host",
"build": "vite build", "build": "vite build",
"preview": "vite preview", "preview": "vite preview --host",
"check": "svelte-check --tsconfig ./tsconfig.json" "check": "svelte-check --tsconfig ./tsconfig.json",
"format": "prettier --write --plugin-search-dir=. 'src/**/*.{js,ts,html,svelte}'"
}, },
"devDependencies": { "devDependencies": {
"prettier": "^2.8.4",
"prettier-plugin-svelte": "^2.9.0",
"svelte-check": "^2.10.3",
"tslib": "^2.5.0",
"typescript": "^4.9.3"
},
"dependencies": {
"@sveltejs/vite-plugin-svelte": "^2.0.2", "@sveltejs/vite-plugin-svelte": "^2.0.2",
"@tsconfig/svelte": "^3.0.0", "@tsconfig/svelte": "^3.0.0",
"svelte": "^3.55.1", "svelte": "^3.55.1",
"svelte-check": "^2.10.3",
"tslib": "^2.5.0",
"typescript": "^4.9.3",
"vite": "^4.1.0" "vite": "^4.1.0"
} }
} }

169
front/volume/src/App.svelte

@ -1,83 +1,102 @@
<script lang="ts"> <script lang="ts">
import Navbar from './components/NavBar.svelte'; import Navbar from "./components/NavBar.svelte";
import Profile from './components/Profile.svelte'; import Profile from "./components/Profile.svelte";
import MatchHistory from './components/MatchHistory.svelte'; import MatchHistory from "./components/MatchHistory.svelte";
import type { Match } from './components/MatchHistory.svelte'; import type { Match } from "./components/MatchHistory.svelte";
import Friends from './components/Friends.svelte'; import Friends from "./components/Friends.svelte";
import type { Friend } from './components/Friends.svelte'; import type { Friend } from "./components/Friends.svelte";
import Spectate from './components/Spectate.svelte'; import Spectate from "./components/Spectate.svelte";
import type { SpectateType } from './components/Spectate.svelte'; import type { SpectateType } from "./components/Spectate.svelte";
import Play from './components/Play.svelte'; import Play from "./components/Play.svelte";
import Pong from './components/Pong/Pong.svelte'; import Pong from "./components/Pong/Pong.svelte";
import Chat from './components/Chat.svelte' import Chat from "./components/Chat.svelte";
let isProfileOpen = false; let isProfileOpen = false;
function clickProfile() { function clickProfile() {
isProfileOpen = true; isProfileOpen = true;
} }
let isHistoryOpen = false; let isHistoryOpen = false;
function clickHistory() { function clickHistory() {
isHistoryOpen = true; isHistoryOpen = true;
} }
let matches: Array<Match> = [ let matches: Array<Match> = [
{ winner: 'Alice', loser: 'Bob', points: -5, rank: '22' }, { winner: "Alice", loser: "Bob", points: -5, rank: "22" },
{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, { winner: "Alice", loser: "Bob", points: 10, rank: "24" },
{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, { winner: "Alice", loser: "Bob", points: 10, rank: "24" },
{ winner: 'Alice', loser: 'Bob', points: 7, rank: '23' }, { winner: "Alice", loser: "Bob", points: 7, rank: "23" },
{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' }, { winner: "Alice", loser: "Bob", points: 10, rank: "24" },
{ winner: 'Alice', loser: 'Bob', points: 10, rank: '24' } { winner: "Alice", loser: "Bob", points: 10, rank: "24" },
]; ];
let isFriendOpen = false; let isFriendOpen = false;
function clickFriends() { function clickFriends() {
isFriendOpen = true; isFriendOpen = true;
} }
let friends: Array<Friend> = [ let friends: Array<Friend> = [
{ username: 'Alice', status: 'online' }, { username: "Alice", status: "online" },
{ username: 'Bob', status: 'online' }, { username: "Bob", status: "online" },
{ username: 'Charlie', status: 'offline' }, { username: "Charlie", status: "offline" },
{ username: 'Dave', status: 'offline' }, { username: "Dave", status: "offline" },
{ username: 'Eve', status: 'in a game' }, { username: "Eve", status: "in a game" },
{ username: 'Frank', status: 'online' } { username: "Frank", status: "online" },
]; ];
let isSpectateOpen = false; let isSpectateOpen = false;
function clickSpectate() { function clickSpectate() {
isSpectateOpen = true; isSpectateOpen = true;
} }
let spectate: Array<SpectateType> = [ let spectate: Array<SpectateType> = [
{ player1: 'Alice', player2: 'Bob', id: '1' }, { player1: "Alice", player2: "Bob", id: "1" },
{ player1: 'Alice', player2: 'Bob', id: '4' }, { player1: "Alice", player2: "Bob", id: "4" },
{ player1: 'Alice', player2: 'Bob', id: '6' }, { player1: "Alice", player2: "Bob", id: "6" },
{ player1: 'Alice', player2: 'Bob', id: '8' }, { player1: "Alice", player2: "Bob", id: "8" },
{ player1: 'Alice', player2: 'Bob', id: '2' }, { player1: "Alice", player2: "Bob", id: "2" },
{ player1: 'Alice', player2: 'Bob', id: '3' } { player1: "Alice", player2: "Bob", id: "3" },
]; ];
</script> </script>
<main> <main>
<Navbar {clickProfile} {clickHistory} {clickFriends} {clickSpectate} /> <Navbar {clickProfile} {clickHistory} {clickFriends} {clickSpectate} />
{#if isSpectateOpen} {#if isSpectateOpen}
<div on:click={() => (isSpectateOpen = false)} on:keydown={() => (isSpectateOpen = false)}> <div
<Spectate {spectate} /> on:click={() => (isSpectateOpen = false)}
</div> on:keydown={() => (isSpectateOpen = false)}
{/if} >
{#if isFriendOpen} <Spectate {spectate} />
<div on:click={() => (isFriendOpen = false)} on:keydown={() => (isFriendOpen = false)}> </div>
<Friends {friends} /> {/if}
</div> {#if isFriendOpen}
{/if} <div
{#if isHistoryOpen} on:click={() => (isFriendOpen = false)}
<div on:click={() => (isHistoryOpen = false)} on:keydown={() => (isHistoryOpen = false)}> on:keydown={() => (isFriendOpen = false)}
<MatchHistory {matches} /> >
</div> <Friends {friends} />
{/if} </div>
{#if isProfileOpen} {/if}
<div on:click={() => (isProfileOpen = false)} on:keydown={() => (isProfileOpen = false)}> {#if isHistoryOpen}
<Profile username="Alice" wins={10} losses={5} elo={256} rank={23} is2faEnabled={false} /> <div
</div> on:click={() => (isHistoryOpen = false)}
{/if} on:keydown={() => (isHistoryOpen = false)}
<Play /> >
<Pong /> <MatchHistory {matches} />
<Chat /> </div>
{/if}
{#if isProfileOpen}
<div
on:click={() => (isProfileOpen = false)}
on:keydown={() => (isProfileOpen = false)}
>
<Profile
username="Alice"
wins={10}
losses={5}
elo={256}
rank={23}
is2faEnabled={false}
/>
</div>
{/if}
<Play />
<Pong />
<Chat />
</main> </main>
<style> <style>

5
front/volume/src/app.d.ts

@ -1,5 +1,4 @@
declare global { declare global {
namespace App { namespace App {}
}
} }
export {}; export {};

242
front/volume/src/components/Chat.svelte

@ -1,139 +1,123 @@
<script lang="ts"> <script lang="ts">
let chatIsOpen = false;
const toggleChat = () => (chatIsOpen = !chatIsOpen);
let newText = "";
let chatIsOpen = false; let chatMessages = [
const toggleChat = () => (chatIsOpen = !chatIsOpen); {
let newText = ''; name: "Alice",
text: "Hello guys! Happy to see you here!",
let chatMessages = [ },
{ {
name: 'Alice', name: "Bob",
text: 'Hello guys! Happy to see you here!' text: "Wanna play?",
}, },
{ {
name: 'Bob', name: "Carl",
text: 'Wanna play?' text: "cyka blyat",
}, },
{ ];
name: 'Carl',
text: 'cyka blyat'
},
]
const sendMessage = () => {
if (newText !== '')
{
const newMessage = {
name: 'You',
text: newText
};
chatMessages = [
...chatMessages,
newMessage
];
newText = '';
}
}
const sendMessage = () => {
if (newText !== "") {
const newMessage = {
name: "You",
text: newText,
};
chatMessages = [...chatMessages, newMessage];
newText = "";
}
};
</script> </script>
<!-- Main chat div, changes style to hide/unhide the chat depending if it's open or closed --> <!-- Main chat div, changes style to hide/unhide the chat depending if it's open or closed -->
<div class={ <div class={chatIsOpen ? "chat-open chat-container" : "chat-container"}>
chatIsOpen <!-- Button to toggle chat -->
? 'chat-open chat-container' <div class="chat-view-button">
: 'chat-container'}> <button on:click={toggleChat}>
<!-- Button to toggle chat --> {#if chatIsOpen}
<div class="chat-view-button"> <img src="img/close.png" alt="Close" />
<button on:click={toggleChat}> {:else}
{#if chatIsOpen} <img src="img/chat.png" alt="Open" />
<img src="img/close.png" alt="Close" /> {/if}
{:else} </button>
<img src="img/chat.png" alt="Open" /> </div>
{/if} <div class="chat">
</button> <!-- Chat history -->
</div> <div class="messages">
<div class="chat"> {#each chatMessages as message}
<!-- Chat history --> <p class="message">
<div class="messages"> <span class="message-name">
{#each chatMessages as message} {message.name}
<p class="message"> </span>: {message.text}
<span class="message-name"> </p>
{message.name} {/each}
</span>: {message.text} </div>
</p> <!-- Form to send message -->
{/each} <form on:submit|preventDefault={sendMessage}>
</div> <input type="text" placeholder="Type a message..." bind:value={newText} />
<!-- Form to send message --> <button>
<form on:submit|preventDefault={sendMessage}> <img src="img/send.png" alt="send" />
<input </button>
type="text" </form>
placeholder="Type a message..." </div>
bind:value={newText} />
<button>
<img src="img/send.png" alt="send" />
</button>
</form>
</div>
</div> </div>
<style> <style>
.chat-container { .chat-container {
position: absolute; position: absolute;
top: 10rem; top: 10rem;
height: calc(100vh - 10rem); height: calc(100vh - 10rem);
z-index: 42; /* Show it above everything */ z-index: 42; /* Show it above everything */
display: flex; display: flex;
width: 300px; width: 300px;
right: -300px; right: -300px;
transition: right 0.3s ease-out; transition: right 0.3s ease-out;
} }
.chat-view-button { .chat-view-button {
position: absolute; position: absolute;
left: -64px; left: -64px;
top: 0; top: 0;
bottom: 0; bottom: 0;
margin: auto 0; margin: auto 0;
height: 64px; height: 64px;
} }
.chat-view-button button { .chat-view-button button {
border: none; border: none;
cursor: pointer; cursor: pointer;
border-radius: 16px 0 0 16px; border-radius: 16px 0 0 16px;
padding: 16px 16px 16px 16px; padding: 16px 16px 16px 16px;
} }
.chat-open { .chat-open {
right: 0; /* Shows chat */ right: 0; /* Shows chat */
} }
.chat { .chat {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
width: 100%; width: 100%;
} }
.messages { .messages {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
height: calc(100vh - 10rem); height: calc(100vh - 10rem);
padding: 1rem; padding: 1rem;
overflow-y: scroll; overflow-y: scroll;
} }
.message-name { .message-name {
cursor: pointer; cursor: pointer;
} }
form { form {
/* border-bottom: var(--grey) 1px solid; */ /* border-bottom: var(--grey) 1px solid; */
margin: 1rem; margin: 1rem;
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
} }
input { input {
border: none; border: none;
} }
form button { form button {
background: transparent; background: transparent;
border: none; border: none;
cursor: pointer; cursor: pointer;
} }
</style> </style>

132
front/volume/src/components/Friends.svelte

@ -1,80 +1,80 @@
<script lang="ts" context="module"> <script lang="ts" context="module">
export interface Friend { export interface Friend {
username: string; username: string;
status: 'online' | 'offline' | 'in a game'; status: "online" | "offline" | "in a game";
} }
</script> </script>
<script lang="ts"> <script lang="ts">
export let friends: Array<Friend> = []; export let friends: Array<Friend> = [];
async function addFriend(event: any) { async function addFriend(event: any) {
console.log(typeof event); console.log(typeof event);
event.preventDefault(); event.preventDefault();
const usernameInput = event.target.querySelector('input[type="text"]'); const usernameInput = event.target.querySelector('input[type="text"]');
console.log(usernameInput); console.log(usernameInput);
const username = usernameInput.value; const username = usernameInput.value;
// const response = await fetch('', { // const response = await fetch('', {
// method: 'POST', // method: 'POST',
// headers: { // headers: {
// 'Content-Type': 'application/json' // 'Content-Type': 'application/json'
// }, // },
// body: JSON.stringify({ username }) // body: JSON.stringify({ username })
// }); // });
// if (response.ok) { // if (response.ok) {
// console.log('Friend added successfully'); // console.log('Friend added successfully');
// } else { // } else {
// console.log('Failed to add friend'); // console.log('Failed to add friend');
// } // }
// usernameInput.value = ''; // usernameInput.value = '';
alert('Trying to add friend' + username); alert("Trying to add friend" + username);
} }
</script> </script>
<div class="overlay"> <div class="overlay">
<div class="friends" on:click|stopPropagation on:keydown|stopPropagation> <div class="friends" on:click|stopPropagation on:keydown|stopPropagation>
<div> <div>
{#if friends.length > 0} {#if friends.length > 0}
<h2>Monkey friends</h2> <h2>Monkey friends</h2>
{#each friends.slice(0, 10) as friend} {#each friends.slice(0, 10) as friend}
<li> <li>
<span>{friend.username} is {friend.status}</span> <span>{friend.username} is {friend.status}</span>
</li> </li>
{/each} {/each}
{:else} {:else}
<p>No friends to display</p> <p>No friends to display</p>
{/if} {/if}
<div> <div>
<h3>Add a friend</h3> <h3>Add a friend</h3>
<form on:submit={addFriend}> <form on:submit={addFriend}>
<input type="text" /> <input type="text" />
<button type="submit">Add</button> <button type="submit">Add</button>
</form> </form>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<style> <style>
.overlay { .overlay {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; width: 100%;
height: 100%; height: 100%;
background-color: rgba(0, 0, 0, 0.5); background-color: rgba(0, 0, 0, 0.5);
z-index: 9998; z-index: 9998;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
.friends { .friends {
background-color: #fff; background-color: #fff;
border: 1px solid #ccc; border: 1px solid #ccc;
border-radius: 5px; border-radius: 5px;
padding: 1rem; padding: 1rem;
width: 300px; width: 300px;
} }
</style> </style>

92
front/volume/src/components/MatchHistory.svelte

@ -1,58 +1,58 @@
<script lang="ts" context="module"> <script lang="ts" context="module">
export interface Match { export interface Match {
winner: string; winner: string;
loser: string; loser: string;
points: number; points: number;
rank: string; rank: string;
} }
</script> </script>
<script lang="ts"> <script lang="ts">
export let matches: Array<Match> = []; export let matches: Array<Match> = [];
</script> </script>
<div class="overlay"> <div class="overlay">
<div class="history" on:click|stopPropagation on:keydown|stopPropagation> <div class="history" on:click|stopPropagation on:keydown|stopPropagation>
<div> <div>
{#if matches.length > 0} {#if matches.length > 0}
<h2>Last 10 monkey games</h2> <h2>Last 10 monkey games</h2>
{#each matches.slice(0, 10) as match} {#each matches.slice(0, 10) as match}
<li> <li>
<span>{match.winner} 1 - 0 {match.loser}</span> <span>{match.winner} 1 - 0 {match.loser}</span>
{#if match.points > 0} {#if match.points > 0}
<span>+{match.points}</span> <span>+{match.points}</span>
{:else} {:else}
<span>{match.points}</span> <span>{match.points}</span>
{/if} {/if}
<span>MP | rank #{match.rank}</span> <span>MP | rank #{match.rank}</span>
</li> </li>
{/each} {/each}
{:else} {:else}
<p>No matches to display</p> <p>No matches to display</p>
{/if} {/if}
</div> </div>
</div> </div>
</div> </div>
<style> <style>
.overlay { .overlay {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; width: 100%;
height: 100%; height: 100%;
background-color: rgba(0, 0, 0, 0.5); background-color: rgba(0, 0, 0, 0.5);
z-index: 9998; z-index: 9998;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
.history { .history {
background-color: #fff; background-color: #fff;
border: 1px solid #ccc; border: 1px solid #ccc;
border-radius: 5px; border-radius: 5px;
padding: 1rem; padding: 1rem;
width: 300px; width: 300px;
} }
</style> </style>

182
front/volume/src/components/NavBar.svelte

@ -1,106 +1,106 @@
<script lang="ts"> <script lang="ts">
export let links = [ export let links = [
{ text: 'Home', url: 'img/pong.png' }, { text: "Home", url: "img/pong.png" },
{ text: 'Spectate' }, { text: "Spectate" },
{ text: 'Chat' }, { text: "Chat" },
{ text: 'History' }, { text: "History" },
{ text: 'Friends' }, { text: "Friends" },
{ text: 'Profile' } { text: "Profile" },
]; ];
export let clickProfile = () => {}; export let clickProfile = () => {};
export let clickHistory = () => {}; export let clickHistory = () => {};
export let clickFriends = () => {}; export let clickFriends = () => {};
export let clickSpectate = () => {}; export let clickSpectate = () => {};
</script> </script>
<nav class="navigation-bar"> <nav class="navigation-bar">
<ul> <ul>
{#each links as link} {#each links as link}
{#if link.text === 'Spectate'} {#if link.text === "Spectate"}
<li> <li>
<button on:click={clickSpectate}> <button on:click={clickSpectate}>
<p>Spectate</p> <p>Spectate</p>
</button> </button>
</li> </li>
{/if} {/if}
{#if link.text === 'Friends'} {#if link.text === "Friends"}
<li> <li>
<button on:click={clickFriends}> <button on:click={clickFriends}>
<p>Friends</p> <p>Friends</p>
</button> </button>
</li> </li>
{/if} {/if}
{#if link.text === 'Profile'} {#if link.text === "Profile"}
<li> <li>
<button on:click={clickProfile}> <button on:click={clickProfile}>
<img src="img/profileicon.png" alt="profile icon" /> <img src="img/profileicon.png" alt="profile icon" />
</button> </button>
</li> </li>
{/if} {/if}
{#if link.text === 'History'} {#if link.text === "History"}
<li> <li>
<button on:click={clickHistory}> <button on:click={clickHistory}>
<p>History</p> <p>History</p>
</button> </button>
</li> </li>
{/if} {/if}
{#if link.text === 'Home'} {#if link.text === "Home"}
<li> <li>
<a href="/"> <a href="/">
<img src="img/pong.png" alt="home-icon" /> <img src="img/pong.png" alt="home-icon" />
</a> </a>
</li> </li>
{/if} {/if}
{/each} {/each}
</ul> </ul>
</nav> </nav>
<style> <style>
.navigation-bar { .navigation-bar {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
background-color: #f5f5f5; background-color: #f5f5f5;
padding: 1rem; padding: 1rem;
} }
.navigation-bar ul { .navigation-bar ul {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
list-style: none; list-style: none;
padding: 0; padding: 0;
} }
.navigation-bar li { .navigation-bar li {
margin: 0 1rem; margin: 0 1rem;
} }
.navigation-bar img { .navigation-bar img {
width: 2rem; width: 2rem;
height: 2rem; height: 2rem;
} }
.navigation-bar button { .navigation-bar button {
border: none; border: none;
} }
@media (max-width: 768px) { @media (max-width: 768px) {
.navigation-bar { .navigation-bar {
flex-direction: column; flex-direction: column;
align-items: stretch; align-items: stretch;
} }
.navigation-bar ul { .navigation-bar ul {
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
} }
.navigation-bar li { .navigation-bar li {
margin: 0; margin: 0;
padding: 1rem; padding: 1rem;
text-align: center; text-align: center;
} }
} }
</style> </style>

48
front/volume/src/components/Play.svelte

@ -1,38 +1,38 @@
<script lang="ts"> <script lang="ts">
// import { navigate } from 'svelte-routing'; // import { navigate } from 'svelte-routing';
// function handleMatchmakingClick() { // function handleMatchmakingClick() {
// navigate('/matchmaking'); // navigate('/matchmaking');
// } // }
// function handlePlayWithFriendClick() { // function handlePlayWithFriendClick() {
// navigate('/play-with-friend'); // navigate('/play-with-friend');
// } // }
</script> </script>
<!-- dr --> <!-- dr -->
<main> <main>
<h1>Choose a gamemode</h1> <h1>Choose a gamemode</h1>
<!-- <button on:click={handleMatchmakingClick}>Matchmaking</button> <!-- <button on:click={handleMatchmakingClick}>Matchmaking</button>
<button on:click={handlePlayWithFriendClick}>Play with a friend</button> --> <button on:click={handlePlayWithFriendClick}>Play with a friend</button> -->
<button>Matchmaking</button> <button>Matchmaking</button>
<button>Play with a friend</button> <button>Play with a friend</button>
</main> </main>
<style> <style>
main { main {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
} }
h1 { h1 {
margin-bottom: 2rem; margin-bottom: 2rem;
} }
button { button {
font-size: 1.5rem; font-size: 1.5rem;
padding: 1rem 2rem; padding: 1rem 2rem;
margin-bottom: 1rem; margin-bottom: 1rem;
} }
</style> </style>

24
front/volume/src/components/Pong/Ball.ts

@ -1,15 +1,19 @@
import { Point, Rect } from './utils'; import { Point, Rect } from "./utils";
export class Ball { export class Ball {
rect: Rect; rect: Rect;
speed: Point; speed: Point;
color: string | CanvasGradient | CanvasPattern = 'white'; color: string | CanvasGradient | CanvasPattern = "white";
constructor(spawn: Point, size: Point = new Point(20, 20), speed: Point = new Point(10, 2)) { constructor(
this.rect = new Rect(spawn, size); spawn: Point,
} size: Point = new Point(20, 20),
speed: Point = new Point(10, 2)
) {
this.rect = new Rect(spawn, size);
}
draw(context: CanvasRenderingContext2D) { draw(context: CanvasRenderingContext2D) {
this.rect.draw(context, this.color); this.rect.draw(context, this.color);
} }
} }

152
front/volume/src/components/Pong/Game.ts

@ -1,82 +1,96 @@
import { Ball } from './Ball'; import { Ball } from "./Ball";
import { GAME_EVENTS } from './constants'; import { GAME_EVENTS } from "./constants";
import type { GameInfo, GameUpdate } from './constants'; import type { GameInfo, GameUpdate } from "./constants";
import { Paddle } from './Paddle'; import { Paddle } from "./Paddle";
import { Player } from './Player'; import { Player } from "./Player";
import { formatWebsocketData, Point } from './utils'; import { formatWebsocketData, Point } from "./utils";
const BG_COLOR = 'black'; const BG_COLOR = "black";
export class Game { export class Game {
canvas: HTMLCanvasElement; canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D; context: CanvasRenderingContext2D;
ball: Ball; ball: Ball;
players: Player[]; players: Player[];
my_paddle: Paddle; my_paddle: Paddle;
id: string; id: string;
constructor(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D) { constructor(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D) {
this.canvas = canvas; this.canvas = canvas;
this.context = context; this.context = context;
this.players = []; this.players = [];
this.my_paddle = null; this.my_paddle = null;
} }
setInfo(data: GameInfo) { setInfo(data: GameInfo) {
this.canvas.width = data.mapSize.x; this.canvas.width = data.mapSize.x;
this.canvas.height = data.mapSize.y; this.canvas.height = data.mapSize.y;
this.ball = new Ball(new Point(this.canvas.width / 2, this.canvas.height / 2), data.ballSize); this.ball = new Ball(
new Point(this.canvas.width / 2, this.canvas.height / 2),
data.ballSize
);
const paddle1: Paddle = new Paddle(new Point(data.playerXOffset, this.canvas.height / 2), data.paddleSize); const paddle1: Paddle = new Paddle(
const paddle2: Paddle = new Paddle( new Point(data.playerXOffset, this.canvas.height / 2),
new Point(this.canvas.width - data.playerXOffset, this.canvas.height / 2), data.paddleSize
data.paddleSize );
); const paddle2: Paddle = new Paddle(
this.players = [new Player(paddle1), new Player(paddle2)]; new Point(this.canvas.width - data.playerXOffset, this.canvas.height / 2),
this.my_paddle = this.players[data.yourPaddleIndex].paddle; data.paddleSize
this.id = data.gameId; );
} this.players = [new Player(paddle1), new Player(paddle2)];
this.my_paddle = this.players[data.yourPaddleIndex].paddle;
this.id = data.gameId;
}
start(socket: WebSocket) { start(socket: WebSocket) {
if (this.my_paddle) { if (this.my_paddle) {
this.canvas.addEventListener('mousemove', (e) => { this.canvas.addEventListener("mousemove", (e) => {
this.my_paddle.move(e); this.my_paddle.move(e);
socket.send( socket.send(
formatWebsocketData(GAME_EVENTS.PLAYER_MOVE, { formatWebsocketData(GAME_EVENTS.PLAYER_MOVE, {
position: this.my_paddle.rect.center position: this.my_paddle.rect.center,
}) })
); );
}); });
console.log('Game started!'); console.log("Game started!");
} }
} }
update(data: GameUpdate) { update(data: GameUpdate) {
if (this.players[0].paddle != this.my_paddle) { if (this.players[0].paddle != this.my_paddle) {
this.players[0].paddle.rect.center = data.paddlesPositions[0]; this.players[0].paddle.rect.center = data.paddlesPositions[0];
} }
if (this.players[1].paddle != this.my_paddle) { if (this.players[1].paddle != this.my_paddle) {
this.players[1].paddle.rect.center = data.paddlesPositions[1]; this.players[1].paddle.rect.center = data.paddlesPositions[1];
} }
this.ball.rect.center = data.ballPosition; this.ball.rect.center = data.ballPosition;
for (let i = 0; i < data.scores.length; i++) { for (let i = 0; i < data.scores.length; i++) {
this.players[i].score = data.scores[i]; this.players[i].score = data.scores[i];
} }
} }
draw() { draw() {
this.context.fillStyle = BG_COLOR; this.context.fillStyle = BG_COLOR;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height); this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.players.forEach((p) => p.draw(this.context)); this.players.forEach((p) => p.draw(this.context));
this.ball.draw(this.context); this.ball.draw(this.context);
const max_width = 50; const max_width = 50;
this.context.font = '50px Arial'; this.context.font = "50px Arial";
const text_width = this.context.measureText('0').width; const text_width = this.context.measureText("0").width;
const text_offset = 50; const text_offset = 50;
this.players[0].drawScore(this.canvas.width / 2 - (text_width + text_offset), max_width, this.context); this.players[0].drawScore(
this.players[1].drawScore(this.canvas.width / 2 + text_offset, max_width, this.context); this.canvas.width / 2 - (text_width + text_offset),
} max_width,
this.context
);
this.players[1].drawScore(
this.canvas.width / 2 + text_offset,
max_width,
this.context
);
}
} }

44
front/volume/src/components/Pong/Paddle.ts

@ -1,29 +1,29 @@
import { Point, Rect } from './utils'; import { Point, Rect } from "./utils";
export class Paddle { export class Paddle {
rect: Rect; rect: Rect;
color: string | CanvasGradient | CanvasPattern = 'white'; color: string | CanvasGradient | CanvasPattern = "white";
constructor(spawn: Point, size: Point = new Point(6, 100)) { constructor(spawn: Point, size: Point = new Point(6, 100)) {
this.rect = new Rect(spawn, size); this.rect = new Rect(spawn, size);
} }
draw(context: CanvasRenderingContext2D) { draw(context: CanvasRenderingContext2D) {
this.rect.draw(context, this.color); this.rect.draw(context, this.color);
} }
move(e: MouseEvent) { move(e: MouseEvent) {
const canvas = e.target as HTMLCanvasElement; const canvas = e.target as HTMLCanvasElement;
const rect = canvas.getBoundingClientRect(); const rect = canvas.getBoundingClientRect();
const new_y = ((e.clientY - rect.top) * canvas.height) / rect.height; const new_y = ((e.clientY - rect.top) * canvas.height) / rect.height;
const offset: number = this.rect.size.y / 2; const offset: number = this.rect.size.y / 2;
if (new_y - offset < 0) { if (new_y - offset < 0) {
this.rect.center.y = offset; this.rect.center.y = offset;
} else if (new_y + offset > canvas.height) { } else if (new_y + offset > canvas.height) {
this.rect.center.y = canvas.height - offset; this.rect.center.y = canvas.height - offset;
} else { } else {
this.rect.center.y = new_y; this.rect.center.y = new_y;
} }
} }
} }

30
front/volume/src/components/Pong/Player.ts

@ -1,19 +1,23 @@
import type { Paddle } from './Paddle'; import type { Paddle } from "./Paddle";
export class Player { export class Player {
paddle: Paddle; paddle: Paddle;
score: number; score: number;
constructor(paddle: Paddle) { constructor(paddle: Paddle) {
this.paddle = paddle; this.paddle = paddle;
this.score = 0; this.score = 0;
} }
draw(context: CanvasRenderingContext2D) { draw(context: CanvasRenderingContext2D) {
this.paddle.draw(context); this.paddle.draw(context);
} }
drawScore(score_position_x: number, max_width: number, context: CanvasRenderingContext2D) { drawScore(
context.fillText(this.score.toString(), score_position_x, 50, max_width); score_position_x: number,
} max_width: number,
context: CanvasRenderingContext2D
) {
context.fillText(this.score.toString(), score_position_x, 50, max_width);
}
} }

183
front/volume/src/components/Pong/Pong.svelte

@ -1,96 +1,111 @@
<script lang="ts"> <script lang="ts">
import { GAME_EVENTS } from './constants'; import { GAME_EVENTS } from "./constants";
import { Game } from './Game'; import { Game } from "./Game";
import { formatWebsocketData } from './utils'; import { formatWebsocketData } from "./utils";
const FPS = 144; const FPS = 144;
const SERVER_URL = 'ws://localhost:3001'; const SERVER_URL = "ws://localhost:3001";
let connected: boolean = false; let connected: boolean = false;
let socket: WebSocket; let socket: WebSocket;
let username: string = 'John'; let username: string = "John";
let otherUsername: string = 'Garfield'; let otherUsername: string = "Garfield";
//Get canvas and its context //Get canvas and its context
window.onload = () => { window.onload = () => {
const canvas: HTMLCanvasElement = document.getElementById('pong_canvas') as HTMLCanvasElement; const canvas: HTMLCanvasElement = document.getElementById(
if (canvas) { "pong_canvas"
const context: CanvasRenderingContext2D = canvas.getContext('2d') as CanvasRenderingContext2D; ) as HTMLCanvasElement;
if (context) { if (canvas) {
setupSocket(canvas, context); const context: CanvasRenderingContext2D = canvas.getContext(
} "2d"
} ) as CanvasRenderingContext2D;
}; if (context) {
setupSocket(canvas, context);
}
}
};
function setupSocket(canvas: HTMLCanvasElement, context: CanvasRenderingContext2D) { function setupSocket(
socket = new WebSocket(SERVER_URL); canvas: HTMLCanvasElement,
const game = new Game(canvas, context); context: CanvasRenderingContext2D
socket.onmessage = function (e) { ) {
const event_json = JSON.parse(e.data); socket = new WebSocket(SERVER_URL);
const event = event_json.event; const game = new Game(canvas, context);
const data = event_json.data; socket.onmessage = function (e) {
const event_json = JSON.parse(e.data);
const event = event_json.event;
const data = event_json.data;
if (event == GAME_EVENTS.START_GAME) { if (event == GAME_EVENTS.START_GAME) {
game.start(socket); game.start(socket);
} else if (event == GAME_EVENTS.GAME_TICK) { } else if (event == GAME_EVENTS.GAME_TICK) {
game.update(data); game.update(data);
} else if (event == GAME_EVENTS.GET_GAME_INFO) { } else if (event == GAME_EVENTS.GET_GAME_INFO) {
if (data && data.gameId != game.id) { if (data && data.gameId != game.id) {
game.setInfo(data); game.setInfo(data);
setInterval(() => { setInterval(() => {
game.draw(); game.draw();
}, 1000 / FPS); }, 1000 / FPS);
console.log('Game updated!'); console.log("Game updated!");
} }
} else { } else {
console.log('Unknown event from server: ' + event); console.log("Unknown event from server: " + event);
} }
}; };
socket.onopen = () => { socket.onopen = () => {
connected = true; connected = true;
}; };
socket.onclose = () => { socket.onclose = () => {
connected = false; connected = false;
setupSocket(canvas, context); setupSocket(canvas, context);
}; };
} }
function updateGameInfo() { function updateGameInfo() {
socket.send(formatWebsocketData(GAME_EVENTS.GET_GAME_INFO)); socket.send(formatWebsocketData(GAME_EVENTS.GET_GAME_INFO));
} }
function connectToServer() { function connectToServer() {
socket.send(formatWebsocketData(GAME_EVENTS.REGISTER_PLAYER, { playerName: username })); socket.send(
setInterval(() => { formatWebsocketData(GAME_EVENTS.REGISTER_PLAYER, { playerName: username })
updateGameInfo(); );
}, 1000); setInterval(() => {
} updateGameInfo();
}, 1000);
}
</script> </script>
<div> <div>
{#if connected} {#if connected}
Your name: Your name:
<input bind:value={username} /> <input bind:value={username} />
<br /> <br />
<button on:click={connectToServer}> Connect </button> <button on:click={connectToServer}> Connect </button>
<br /> <br />
Other player name: Other player name:
<input bind:value={otherUsername} /> <input bind:value={otherUsername} />
<br /> <br />
<button <button
on:click={() => { on:click={() => {
socket.send(formatWebsocketData(GAME_EVENTS.CREATE_GAME, { playerNames: [username, otherUsername] })); socket.send(
updateGameInfo(); formatWebsocketData(GAME_EVENTS.CREATE_GAME, {
}} playerNames: [username, otherUsername],
> })
Create game vs {otherUsername} );
</button> updateGameInfo();
<br /> }}
<button on:click={() => socket.send(formatWebsocketData(GAME_EVENTS.READY))}>Ready</button> >
<br /> Create game vs {otherUsername}
<br /> </button>
{:else} <br />
Connecting to game server... <button on:click={() => socket.send(formatWebsocketData(GAME_EVENTS.READY))}
{/if} >Ready</button
<canvas id="pong_canvas" /> >
<br />
<br />
{:else}
Connecting to game server...
{/if}
<canvas id="pong_canvas" />
</div> </div>

47
front/volume/src/components/Pong/constants.ts

@ -1,37 +1,36 @@
import { Point } from './utils'; import { Point } from "./utils";
export const GAME_EVENTS = { export const GAME_EVENTS = {
START_GAME: 'START_GAME', START_GAME: "START_GAME",
READY: 'READY', READY: "READY",
GAME_TICK: 'GAME_TICK', GAME_TICK: "GAME_TICK",
PLAYER_MOVE: 'PLAYER_MOVE', PLAYER_MOVE: "PLAYER_MOVE",
GET_GAME_INFO: 'GET_GAME_INFO', GET_GAME_INFO: "GET_GAME_INFO",
CREATE_GAME: 'CREATE_GAME', CREATE_GAME: "CREATE_GAME",
REGISTER_PLAYER: 'REGISTER_PLAYER' REGISTER_PLAYER: "REGISTER_PLAYER",
}; };
export interface GameInfo extends GameInfoConstants { export interface GameInfo extends GameInfoConstants {
yourPaddleIndex: number; yourPaddleIndex: number;
gameId: string; gameId: string;
} }
export interface GameInfoConstants { export interface GameInfoConstants {
mapSize: Point; mapSize: Point;
paddleSize: Point; paddleSize: Point;
playerXOffset: number; playerXOffset: number;
ballSize: Point; ballSize: Point;
winScore: number; winScore: number;
} }
export const gameInfoConstants: GameInfoConstants = { export const gameInfoConstants: GameInfoConstants = {
mapSize: new Point(600, 400), mapSize: new Point(600, 400),
paddleSize: new Point(6, 50), paddleSize: new Point(6, 50),
playerXOffset: 50, playerXOffset: 50,
ballSize: new Point(20, 20), ballSize: new Point(20, 20),
winScore: 2 winScore: 2,
}; };
export interface GameUpdate { export interface GameUpdate {
paddlesPositions: Point[]; paddlesPositions: Point[];
ballPosition: Point; ballPosition: Point;
scores: number[]; scores: number[];
} }

142
front/volume/src/components/Pong/utils.ts

@ -1,88 +1,96 @@
export class Point { export class Point {
x: number; x: number;
y: number; y: number;
constructor(x: number, y: number) { constructor(x: number, y: number) {
this.x = x; this.x = x;
this.y = y; this.y = y;
} }
//Returns a new point //Returns a new point
add(other: Point) { add(other: Point) {
return new Point(this.x + other.x, this.y + other.y); return new Point(this.x + other.x, this.y + other.y);
} }
//Modifies `this` point //Modifies `this` point
add_inplace(other: Point) { add_inplace(other: Point) {
this.x += other.x; this.x += other.x;
this.y += other.y; this.y += other.y;
} }
clone(): Point { clone(): Point {
return new Point(this.x, this.y); return new Point(this.x, this.y);
} }
} }
export class Rect { export class Rect {
center: Point; center: Point;
size: Point; size: Point;
constructor(center: Point, size: Point) { constructor(center: Point, size: Point) {
this.center = center; this.center = center;
this.size = size; this.size = size;
} }
draw(context: CanvasRenderingContext2D, color: string | CanvasGradient | CanvasPattern) { draw(
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); context: CanvasRenderingContext2D,
color: string | CanvasGradient | CanvasPattern
) {
const offset: Point = new Point(this.size.x / 2, this.size.y / 2);
context.fillStyle = color; context.fillStyle = color;
context.fillRect(this.center.x - offset.x, this.center.y - offset.y, this.size.x, this.size.y); context.fillRect(
} this.center.x - offset.x,
this.center.y - offset.y,
this.size.x,
this.size.y
);
}
//True if `this` rect contains `other` rect in the x-axis //True if `this` rect contains `other` rect in the x-axis
contains_x(other: Rect): boolean { contains_x(other: Rect): boolean {
const offset: number = this.size.x / 2; const offset: number = this.size.x / 2;
const offset_other: number = other.size.x / 2; const offset_other: number = other.size.x / 2;
if ( if (
this.center.x - offset <= other.center.x - offset_other && this.center.x - offset <= other.center.x - offset_other &&
this.center.x + offset >= other.center.x + offset_other this.center.x + offset >= other.center.x + offset_other
) )
return true; return true;
return false; return false;
} }
//True if `this` rect contains `other` rect in the y-axis //True if `this` rect contains `other` rect in the y-axis
contains_y(other: Rect): boolean { contains_y(other: Rect): boolean {
const offset: number = this.size.y / 2; const offset: number = this.size.y / 2;
const offset_other: number = other.size.y / 2; const offset_other: number = other.size.y / 2;
if ( if (
this.center.y - offset <= other.center.y - offset_other && this.center.y - offset <= other.center.y - offset_other &&
this.center.y + offset >= other.center.y + offset_other this.center.y + offset >= other.center.y + offset_other
) )
return true; return true;
return false; return false;
} }
collides(other: Rect): boolean { collides(other: Rect): boolean {
const offset: Point = new Point(this.size.x / 2, this.size.y / 2); const offset: Point = new Point(this.size.x / 2, this.size.y / 2);
const offset_other: Point = new Point(other.size.x / 2, other.size.y / 2); const offset_other: Point = new Point(other.size.x / 2, other.size.y / 2);
if ( if (
this.center.x - offset.x < other.center.x + offset_other.x && this.center.x - offset.x < other.center.x + offset_other.x &&
this.center.x + offset.x > other.center.x - offset_other.x && this.center.x + offset.x > other.center.x - offset_other.x &&
this.center.y - offset.y < other.center.y + offset_other.y && this.center.y - offset.y < other.center.y + offset_other.y &&
this.center.y + offset.y > other.center.y - offset_other.y this.center.y + offset.y > other.center.y - offset_other.y
) )
return true; return true;
return false; return false;
} }
} }
export function formatWebsocketData(event: string, data?: any): string { export function formatWebsocketData(event: string, data?: any): string {
return JSON.stringify({ return JSON.stringify({
event, event,
data data,
}); });
} }

194
front/volume/src/components/Profile.svelte

@ -1,109 +1,109 @@
<script lang="ts"> <script lang="ts">
export let username = ''; export let username = "";
export let realname = ''; export let realname = "";
export let wins = 0; export let wins = 0;
export let losses = 0; export let losses = 0;
export let elo = 0; export let elo = 0;
export let rank = -1; export let rank = -1;
export let is2faEnabled = false; export let is2faEnabled = false;
async function handleSubmit(event: Event) { async function handleSubmit(event: Event) {
event.preventDefault(); event.preventDefault();
// const response = await fetch('', { // const response = await fetch('', {
// method: 'POST', // method: 'POST',
// headers: { // headers: {
// 'Content-Type': 'application/json' // 'Content-Type': 'application/json'
// }, // },
// body: JSON.stringify({ // body: JSON.stringify({
// username // username
// }) // })
// }); // });
// if (response.ok) { // if (response.ok) {
// console.log('username updated'); // console.log('username updated');
// } // }
// else { // else {
// console.log('username update failed'); // console.log('username update failed');
// } // }
alert('Trying to update username to ' + username); alert("Trying to update username to " + username);
} }
async function handleAvatarUpload(event: Event) { async function handleAvatarUpload(event: Event) {
event.preventDefault(); event.preventDefault();
alert('Trying to upload avatar'); alert("Trying to upload avatar");
} }
async function handle2fa(event: Event) { async function handle2fa(event: Event) {
event.preventDefault(); event.preventDefault();
alert('Trying to ' + (is2faEnabled ? 'disable' : 'enable') + ' 2FA'); alert("Trying to " + (is2faEnabled ? "disable" : "enable") + " 2FA");
} }
</script> </script>
<div class="overlay"> <div class="overlay">
<div class="profile" on:click|stopPropagation on:keydown|stopPropagation> <div class="profile" on:click|stopPropagation on:keydown|stopPropagation>
<div class="profile-header"> <div class="profile-header">
<img class="profile-img" src="img/profileicon.png" alt="Profile Icon" /> <img class="profile-img" src="img/profileicon.png" alt="Profile Icon" />
<h3>{realname}</h3> <h3>{realname}</h3>
<form on:submit={handleAvatarUpload}> <form on:submit={handleAvatarUpload}>
<button type="submit">Upload Avatar</button> <button type="submit">Upload Avatar</button>
</form> </form>
</div> </div>
<div class="profile-body"> <div class="profile-body">
<form on:submit={handleSubmit}> <form on:submit={handleSubmit}>
<div class="username"> <div class="username">
<label for="username">Username</label> <label for="username">Username</label>
<input type="text" id="username" bind:value={username} /> <input type="text" id="username" bind:value={username} />
</div> </div>
<button type="submit">Submit</button> <button type="submit">Submit</button>
</form> </form>
<p>Wins: {wins}</p> <p>Wins: {wins}</p>
<p>Losses: {losses}</p> <p>Losses: {losses}</p>
<p>Winrate: {(wins / (wins + losses)) * 100}%</p> <p>Winrate: {(wins / (wins + losses)) * 100}%</p>
<p>Elo : {elo}</p> <p>Elo : {elo}</p>
<p>Rank: {rank}</p> <p>Rank: {rank}</p>
<form class="two-factor-auth" on:submit={handle2fa}> <form class="two-factor-auth" on:submit={handle2fa}>
<button type="submit"> <button type="submit">
{#if is2faEnabled} {#if is2faEnabled}
Disable 2FA Disable 2FA
{:else} {:else}
Enable 2FA Enable 2FA
{/if} {/if}
</button> </button>
</form> </form>
</div> </div>
</div> </div>
</div> </div>
<style> <style>
.overlay { .overlay {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; width: 100%;
height: 100%; height: 100%;
background-color: rgba(0, 0, 0, 0.5); background-color: rgba(0, 0, 0, 0.5);
z-index: 9998; z-index: 9998;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
.profile { .profile {
background-color: #fff; background-color: #fff;
border: 1px solid #ccc; border: 1px solid #ccc;
border-radius: 5px; border-radius: 5px;
padding: 1rem; padding: 1rem;
width: 300px; width: 300px;
} }
.profile-header { .profile-header {
display: flex; display: flex;
align-items: center; align-items: center;
} }
.profile-img { .profile-img {
width: 50px; width: 50px;
height: 50px; height: 50px;
margin-right: 1rem; margin-right: 1rem;
} }
.two-factor-auth { .two-factor-auth {
margin-top: 1rem; margin-top: 1rem;
} }
</style> </style>

82
front/volume/src/components/Spectate.svelte

@ -1,53 +1,53 @@
<script lang="ts" context="module"> <script lang="ts" context="module">
export interface SpectateType { export interface SpectateType {
id: string; id: string;
player1: string; player1: string;
player2: string; player2: string;
} }
</script> </script>
<script lang="ts"> <script lang="ts">
export let spectate: Array<SpectateType> = []; export let spectate: Array<SpectateType> = [];
export let watch = () => {}; export let watch = () => {};
</script> </script>
<div class="overlay"> <div class="overlay">
<div class="spectate" on:click|stopPropagation on:keydown|stopPropagation> <div class="spectate" on:click|stopPropagation on:keydown|stopPropagation>
<div> <div>
{#if spectate.length > 0} {#if spectate.length > 0}
<h2>Monkey spectating</h2> <h2>Monkey spectating</h2>
{#each spectate.slice(0, 10) as _spectate} {#each spectate.slice(0, 10) as _spectate}
<li> <li>
<span>{_spectate.player1} VS {_spectate.player2}</span> <span>{_spectate.player1} VS {_spectate.player2}</span>
<button on:click={() => watch(_spectate.id)}>Spectate</button> <button on:click={() => watch(_spectate.id)}>Spectate</button>
</li> </li>
{/each} {/each}
{:else} {:else}
<p>No matches to spectate</p> <p>No matches to spectate</p>
{/if} {/if}
</div> </div>
</div> </div>
</div> </div>
<style> <style>
.overlay { .overlay {
position: fixed; position: fixed;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; width: 100%;
height: 100%; height: 100%;
background-color: rgba(0, 0, 0, 0.5); background-color: rgba(0, 0, 0, 0.5);
z-index: 9998; z-index: 9998;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
.spectate { .spectate {
background-color: #fff; background-color: #fff;
border: 1px solid #ccc; border: 1px solid #ccc;
border-radius: 5px; border-radius: 5px;
padding: 1rem; padding: 1rem;
width: 300px; width: 300px;
} }
</style> </style>

4
front/volume/src/main.ts

@ -1,7 +1,7 @@
import App from './App.svelte'; import App from "./App.svelte";
const app = new App({ const app = new App({
target: document.body, target: document.body,
}); });
export const prerender = true; export const prerender = true;

5
front/volume/vite.config.ts

@ -6,5 +6,8 @@ export default defineConfig({
plugins: [svelte()], plugins: [svelte()],
server: { server: {
port: 80 port: 80
} },
preview: {
port: 80
},
}) })

13
front/volume/vite.config.ts.timestamp-1676885224890.mjs

@ -0,0 +1,13 @@
// vite.config.ts
import { defineConfig } from "file:///var/www/html/node_modules/vite/dist/node/index.js";
import { svelte } from "file:///var/www/html/node_modules/@sveltejs/vite-plugin-svelte/dist/index.js";
var vite_config_default = defineConfig({
plugins: [svelte()],
server: {
port: 80
}
});
export {
vite_config_default as default
};
//# sourceMappingURL=data:application/json;base64,ewogICJ2ZXJzaW9uIjogMywKICAic291cmNlcyI6IFsidml0ZS5jb25maWcudHMiXSwKICAic291cmNlc0NvbnRlbnQiOiBbImNvbnN0IF9fdml0ZV9pbmplY3RlZF9vcmlnaW5hbF9kaXJuYW1lID0gXCIvdmFyL3d3dy9odG1sXCI7Y29uc3QgX192aXRlX2luamVjdGVkX29yaWdpbmFsX2ZpbGVuYW1lID0gXCIvdmFyL3d3dy9odG1sL3ZpdGUuY29uZmlnLnRzXCI7Y29uc3QgX192aXRlX2luamVjdGVkX29yaWdpbmFsX2ltcG9ydF9tZXRhX3VybCA9IFwiZmlsZTovLy92YXIvd3d3L2h0bWwvdml0ZS5jb25maWcudHNcIjtpbXBvcnQgeyBkZWZpbmVDb25maWcgfSBmcm9tICd2aXRlJ1xuaW1wb3J0IHsgc3ZlbHRlIH0gZnJvbSAnQHN2ZWx0ZWpzL3ZpdGUtcGx1Z2luLXN2ZWx0ZSdcblxuLy8gaHR0cHM6Ly92aXRlanMuZGV2L2NvbmZpZy9cbmV4cG9ydCBkZWZhdWx0IGRlZmluZUNvbmZpZyh7XG4gIHBsdWdpbnM6IFtzdmVsdGUoKV0sXG4gIHNlcnZlcjoge1xuICAgIHBvcnQ6IDgwXG4gIH1cbn0pXG4iXSwKICAibWFwcGluZ3MiOiAiO0FBQXlOLFNBQVMsb0JBQW9CO0FBQ3RQLFNBQVMsY0FBYztBQUd2QixJQUFPLHNCQUFRLGFBQWE7QUFBQSxFQUMxQixTQUFTLENBQUMsT0FBTyxDQUFDO0FBQUEsRUFDbEIsUUFBUTtBQUFBLElBQ04sTUFBTTtBQUFBLEVBQ1I7QUFDRixDQUFDOyIsCiAgIm5hbWVzIjogW10KfQo=
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