@ -110,14 +110,6 @@ export class Game {
}
async stop (): Promise<void> {
if (this.waitingForTimeout) {
new Promise((resolve) => setTimeout(resolve, 1000))
.then(() => {
void this.stop()
})
.catch(() => {})
if (this.timer !== null) {
await this.pongService.saveResult(this.players, this.ranked)
if (this.players.length !== 0) {